Difference between revisions of "Knockdown (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 60: | Line 60: | ||
− | Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change | + | Knockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. |
==Source References== | ==Source References== |
Revision as of 07:36, 7 March 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsKnockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A character in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. Source References
|