Difference between revisions of "Posture Down (Game Mechanics)"

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* 1. Needs a base Posture Down application success chance for creatures.
 
* 1. Needs a base Posture Down application success chance for creatures.
  
* 1. Needs a base Posture Down application success chance for player knockdown abilities.
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* 1. Needs a base Posture Down application success chance for player Posture Down abilities.
  
 
* 3. Needs a formula for comparing Posture Down application success chance versus Posture Down defense modifiers of the target.
 
* 3. Needs a formula for comparing Posture Down application success chance versus Posture Down defense modifiers of the target.

Revision as of 08:10, 7 March 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Posture Down is a special class of posture change. It changes the target's posture to the next lower posture. If the target is standing then it kneels; if the target is kneeling then it is forced to prone. Targets that are hit with posture down attacks can start standing/changing posture immediately, as with any posture change. Posture Down has a 30 second timer, much like (but independent of) knockdown during which the target cannot be issued another posture change again. The effects of Posture Down can be mitigated through either having Defense vs Posture Down skill modifiers. Posture Down defensive skill mods will reduce the chance that the effect can be applied to the target.

Formulas

Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.

  • 1. Needs a base Posture Down application success chance for creatures.
  • 1. Needs a base Posture Down application success chance for player Posture Down abilities.
  • 3. Needs a formula for comparing Posture Down application success chance versus Posture Down defense modifiers of the target.

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