Difference between revisions of "Delayed (Game Mechanics)"
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+ | A delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. | ||
+ | Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them. | ||
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+ | A list of abilities that cause delays along with their delay timers are as follows: | ||
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+ | Warcry 1: 10 second delay<br> | ||
+ | Warcry 2: 20 second delay<br> | ||
+ | Panic Shot (1 & 2): 10 second delay<br> | ||
+ | Strafe Shot - (must be attacking a player that is using the cover ability) - 10 seconds<br> | ||
==Source References== | ==Source References== |
Revision as of 03:51, 8 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsA delay is a negative effect placed on a player by using a special ability in which the target's combat queue actions are stalled from executing for a period of time dependent on the skill used. Delays all have a 30 second immunity timer associated with them once an effect has been placed on a target. The target cannot be delayed again for 30 seconds upon being hit. Delays can be resisted, however there are no specific defenses against them. A list of abilities that cause delays along with their delay timers are as follows: Warcry 1: 10 second delay Source References
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