Difference between revisions of "Combat Flag (Game Mechanics)"

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= Game Mechanics =
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== Game Mechanics ==
  
  
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Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player.  Players become disengaged from combat if the player has initiated the Peace command and the following conditions have met:
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* 1. Npc/creature ceases its pursuit
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* 2. Npc/creature stops attacking player.
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* 3. Enemy player ceases attacking the player.
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* 4. Player ceases attacking an enemy target (uses peace or changes targets).
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Several examples will illustrate this.
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Example 1.
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Player attacks an npc then runs to escape from it. The player initiates the /peace command and stops attacking back. The npc remains in pursuit for a while longer and then halts the chase and returns back. The player is now out of combat.
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Example 2.
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Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace.  Both players are now out of combat.
  
  

Revision as of 16:51, 9 March 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player. Players become disengaged from combat if the player has initiated the Peace command and the following conditions have met:

  • 1. Npc/creature ceases its pursuit
  • 2. Npc/creature stops attacking player.
  • 3. Enemy player ceases attacking the player.
  • 4. Player ceases attacking an enemy target (uses peace or changes targets).


Several examples will illustrate this.

Example 1.

Player attacks an npc then runs to escape from it. The player initiates the /peace command and stops attacking back. The npc remains in pursuit for a while longer and then halts the chase and returns back. The player is now out of combat.


Example 2.

Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace. Both players are now out of combat.


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