Difference between revisions of "Secondary Defenses (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 73: | Line 73: | ||
* II. Dodge stacks with dodge modifiers, block stacks with block modifiers, and counterattack stacks with counterattack modifiers | * II. Dodge stacks with dodge modifiers, block stacks with block modifiers, and counterattack stacks with counterattack modifiers | ||
+ | |||
+ | |||
+ | |||
+ | * III. Secondary Defenses are capped at 125 skill modifier. They can only be enhanced to exceed this cap by the squad leader Rally ability, skill attachments or food bonuses. | ||
==Source References== | ==Source References== |
Revision as of 17:43, 9 March 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsIf an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. All characters possess secondary defense at creation. However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite professions and only activate their effects if the target is equipping a weapon that belongs to that profession.
Source References
|