Difference between revisions of "Secondary Defenses (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 63: | Line 63: | ||
If an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications. | If an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications. | ||
− | Note: All characters possess unarmed defense acuity secondary defense at creation. However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Creatures seem to also possess TKA defense acuity as they all can block, dodge and counterattack however their rates seem significantly higher than players. | + | Note: All characters possess unarmed defense acuity secondary defense at creation which go off provided that the character remains unarmed or using an unarmed based weapon (vibro knuckler). However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Creatures seem to also possess TKA defense acuity as they all can block, dodge and counterattack however their rates seem significantly higher than players. |
Revision as of 18:30, 9 March 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsIf an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications. Note: All characters possess unarmed defense acuity secondary defense at creation which go off provided that the character remains unarmed or using an unarmed based weapon (vibro knuckler). However at its base value players have less than a 0.1% chance to activate them (less than 1 in 1000 hits will be dodged or blocked or counter attacked) Creatures seem to also possess TKA defense acuity as they all can block, dodge and counterattack however their rates seem significantly higher than players.
Source References |