Difference between revisions of "Dots (Game Mechanics)"
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| + | DOTs or Damage Over Time are negative effects that can be placed on a target in which will affect the HAM bar through damage, wounds or a combination of both over a set number of cycles called ticks. There are five types of dots found in SWG: | ||
| − | + | * Bleeds | |
| + | * Fire Dots | ||
| + | * Diseases | ||
| + | * Poison | ||
| + | * Force Choke | ||
==Source References== | ==Source References== | ||
Revision as of 14:23, 10 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsDOTs or Damage Over Time are negative effects that can be placed on a target in which will affect the HAM bar through damage, wounds or a combination of both over a set number of cycles called ticks. There are five types of dots found in SWG:
Source References
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