Difference between revisions of "State Defenses (Game Mechanics)"
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+ | '''Abilities that Add to state defense Modifiers''' | ||
==Source References== | ==Source References== |
Revision as of 03:40, 11 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsState defenses are a roll against accuracy to see if a state is applied. Each state skill then has an inherent chance to succeed upon a successful roll. Currently all these defenses stack across professions, but have a 95% cap. In other words, no matter how high your state defenses there is always a 5% chance that a succesful 'state hit' will be applied. When a successful 'state hit' is applied, there is then a percent chance based on the skill for it to work. For example unarmed stun 1 has a 30% chance to apply stun should the special attack pass accuracy checks to hit the target AND pass through the target's state defense modifier checks.
Source References
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