Difference between revisions of "State Defenses (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* Defense vs. Intimidate -
 
* Defense vs. Intimidate -
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'''Abilities that Add to state defense Modifiers'''
  
 
==Source References==
 
==Source References==

Revision as of 03:40, 11 March 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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Game Mechanics

State defenses are a roll against accuracy to see if a state is applied. Each state skill then has an inherent chance to succeed upon a successful roll. Currently all these defenses stack across professions, but have a 95% cap. In other words, no matter how high your state defenses there is always a 5% chance that a succesful 'state hit' will be applied. When a successful 'state hit' is applied, there is then a percent chance based on the skill for it to work. For example unarmed stun 1 has a 30% chance to apply stun should the special attack pass accuracy checks to hit the target AND pass through the target's state defense modifier checks.


Note: There is no known formula for calculating any aspect of state defense.


State Defense Modifiers:

  • Defense vs. Knockdown
  • Defense vs. Posture Down
  • Defense vs. Dizzy -
  • Defense vs. Blind -
  • Defense vs. Stun -
  • Defense vs. Intimidate -


Abilities that Add to state defense Modifiers

Source References

Source Source in Context
State Defenses 1 http://www.theamazonbasin.com/swg/index.php?content=template