Difference between revisions of "Secondary Defenses (Game Mechanics)"
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* III. Secondary Defenses are capped at 125 skill modifier. They can only be enhanced to exceed this cap by the squad leader Rally ability, skill attachments or food bonuses. | * III. Secondary Defenses are capped at 125 skill modifier. They can only be enhanced to exceed this cap by the squad leader Rally ability, skill attachments or food bonuses. | ||
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+ | '''Items that add bonuses to secondary defenses''' | ||
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+ | Food - | ||
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+ | * Vayerbok - Increases Block modifier | ||
==Source References== | ==Source References== |
Revision as of 08:41, 11 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsIf an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications.
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