Difference between revisions of "Secondary Defenses (Game Mechanics)"
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* Squad Leader - Rally: (unknown, maybe +50 to all defensive mods?) | * Squad Leader - Rally: (unknown, maybe +50 to all defensive mods?) | ||
− | * Center of Being | + | * Center of Being - Adds to the base chance that the secondary defense will go off. |
Revision as of 05:44, 12 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsIf an attack passes the chance to hit stage, then it goes through a secondary defense check. These defenses add another check for the attack to miss the target or otherwise have its effects be mitigated. There are four types of secondary defenses, Dodge, Block, Counterattack and Defense Acuity. Defense Accuity is a Teras Kasi skill and has a random chance to either Block, Dodge or Counterattack. Modifiers to these secondary defenses are found in the elite profession branches. These modifiers for the defenses are associated with most elite combat professions and only activate their effects if the target is equipping a weapon that is usable to that profession. These defenses do not block state effects, bleeds or DOT applications.
Abilities that add bonuses to secondary defenses
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