Difference between revisions of "CREO04"
From SWGANH Wiki
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<pre> | <pre> | ||
− | SHORT: | + | SHORT: ObjOpperandCount |
− | FLOAT: | + | FLOAT: AccelerationMultiplierBase |
− | FLOAT: | + | FLOAT: AccelerationMultiplierMod |
− | INT: | + | INT: EncumberanceHAMListSize |
− | INT: | + | INT: UpdateCounter |
{ | { | ||
− | INT: | + | INT: EncumberanceHAMValue |
− | + | ||
− | + | ||
} | } | ||
− | INT: | + | INT: SkillModListSize |
− | INT: | + | INT: UpdateCounter |
{ | { | ||
− | BYTE: | + | BYTE: LeftoverFromDelta |
− | ASTRING: SkillModString | + | ASTRING: SkillModString |
− | INT: | + | INT: SkillModBaseValue |
− | INT: | + | INT: SkillModModifier |
} | } | ||
− | FLOAT: | + | FLOAT: SpeedMultiplierBase |
− | FLOAT: | + | FLOAT: SpeedMultiplierMod |
− | LONG: | + | LONG: ListenToID |
− | FLOAT: | + | FLOAT: RunSpeed |
− | FLOAT: | + | FLOAT: SlopeModAngle |
− | FLOAT: | + | FLOAT: SlopeModPercent |
− | FLOAT: | + | FLOAT: TurnRadius |
− | FLOAT: | + | FLOAT: WalkSpeed |
− | FLOAT: | + | FLOAT: WaterModPercent |
− | INT: | + | INT: GroupMissionCriticalObjectsListSize |
− | INT: | + | INT: GroupMissionCriticalObjectsUpdateCounter |
{ | { | ||
− | LONG: | + | LONG: MissionOwnerID |
+ | LONG: CriticalObjectID | ||
} | } | ||
</pre> | </pre> |
Revision as of 15:09, 17 March 2009
Baseline - CREO04
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BaseLine StructSHORT: ObjOpperandCount FLOAT: AccelerationMultiplierBase FLOAT: AccelerationMultiplierMod INT: EncumberanceHAMListSize INT: UpdateCounter { INT: EncumberanceHAMValue } INT: SkillModListSize INT: UpdateCounter { BYTE: LeftoverFromDelta ASTRING: SkillModString INT: SkillModBaseValue INT: SkillModModifier } FLOAT: SpeedMultiplierBase FLOAT: SpeedMultiplierMod LONG: ListenToID FLOAT: RunSpeed FLOAT: SlopeModAngle FLOAT: SlopeModPercent FLOAT: TurnRadius FLOAT: WalkSpeed FLOAT: WaterModPercent INT: GroupMissionCriticalObjectsListSize INT: GroupMissionCriticalObjectsUpdateCounter { LONG: MissionOwnerID LONG: CriticalObjectID } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ??(MovementRatio) 01: INT: ??(MovementRatio) 02: INT: EncumberanceHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: EncumberanceHAMBars INT: EncumberanceHAMValue 02: SHORT: ?? INT: ?? 03: SHORT: ListSize { INT: EncumberanceHAMValue } } } 03: INT: SkillModListSize INT: UpdateCounter { BYTE: SubType { 00: ASTRING: SkillModString INT: ?? INT: ?? 01: ASTRING: SkillModString INT: ?? INT: ?? } } 04: INT: ??(AccelerationRatio) 05: INT: ??(AccelerationRatio) 06: LONG: ListenToID 07: INT: Accel/Deccel/Speed 08: INT: ?? (connection with 09?) 09: FLOAT: Terrain Negotiation (0.01) is send for all toons Goes up for scout 0A: INT: TurnRadius 0B: INT: Deceleration Speed 0C: INT: ?? 0D: INT: ??ListSize INT: UpdateCounter { BYTE: SubType { 00: LONG: ?? LONG: ?? 01: LONG: ?? LONG: ?? } } } |
Variable DescriptionsObj_OperandCount = 14
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