Difference between revisions of "Saber Throw 1 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target melee attack. The attack also inflicts a bleed to the target. Since the bleed duration is unknown, it will be assumed that the duration is similar to other effects of similar levels and would be 120 seconds.  
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This is a single target melee attack. The attack also inflicts a bleed to the target. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds intervals per tick. Each tick on the dot is equivalent to 25% of the initial damage done, so if a 1000 point damage hit was incurred, 250 of this would be allocated to the strength (size of each tick) of the bleed effect.  
  
  

Revision as of 22:20, 25 April 2009

Ability - Saber Throw 1

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Description

/saberThrow1 <target>: This attack allows a Jedi to attack from a distance by throwing his or her lightsaber.

Command: /saberThrow1
CommandQueue Entry: saberthrow1 (F8465559)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Lightsaber This document is related to the Lightsaber Profession.

Ability Breakdown & Details

This is a single target melee attack. The attack also inflicts a bleed to the target. No information is known about the bleed duration so it will be assumed that it works similarly to other bleed effects. This ability causes a 120 second long bleed to the mind pool, with a total of 6 ticks at 20 seconds intervals per tick. Each tick on the dot is equivalent to 25% of the initial damage done, so if a 1000 point damage hit was incurred, 250 of this would be allocated to the strength (size of each tick) of the bleed effect.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

saberthrow1_block

/string/en/

cbt_spam.stf

internal_command_string

You throw your lightsaber at %TT for %DI points of damage, but %ST blocks it! %TU throws %PU lightsaber at you for %DI points of damage, but you block it! %TU throws %PU lightsaber at %TT for %DI points of damage, but %ST blocks it!



saberthrow1_counter

/string/en/

cbt_spam.stf

internal_command_string

You throw your lightsaber at %TT for %DI points of damage, but %ST counterattacks! %TU throws %PU lightsaber at you for %DI points of damage, but you counterattack! %TU throws %PU lightsaber at %TT for %DI points of damage, but %ST counterattacks!



saberthrow1_evade /string/en/ cbt_spam.stf internal_command_string You throw your lightsaber at %TT for %DI points of damage, but %ST evades it. %TU throws %PU lightsaber at you for %DI points of damage, but you evade it. %TU throws %PU lightsaber at %TT for %DI points of damage, but %ST evades it.


saberthrow1_hit /string/en/ cbt_spam.stf internal_command_string You throw your lightsaber at %TT for %DI points of damage! %TU throws %PU lightsaber at you for %DI points of damage! %TU throws %PU lightsaber at %TT for %DI points of damage!


saberthrow1_miss /string/en/ cbt_spam.stf internal_command_string You throw your lightsaber at %TT but miss. %TU throws %PU lightsaber at you but misses. %TU throws %PU lightsaber at %TT but misses.



Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 1.5
Damage 1.5
Delay Time 1.75