Difference between revisions of "Hit Locations (Game Mechanics)"
(→Overview) |
(→General Hit Locations) |
||
Line 68: | Line 68: | ||
Once a primary hit location is determined, then the majority of the damage (80%) is dispersed to that location and the remaining 20% of the damage is divided evenly; 10% for each remaining pool. | Once a primary hit location is determined, then the majority of the damage (80%) is dispersed to that location and the remaining 20% of the damage is divided evenly; 10% for each remaining pool. | ||
− | == | + | == Default Hit Locations == |
− | When a | + | When a default attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations: |
* '''Health Pool:''' Hands, Left Bicep, Right Bicep, Left Bracer, Right Bracer, Chest | * '''Health Pool:''' Hands, Left Bicep, Right Bicep, Left Bracer, Right Bracer, Chest |
Revision as of 23:34, 25 April 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
OverviewThe game goes through a number of processes to determine how much damage a target receives and where that damage is taken once it is determined that the target will be hit. The first process is to check which HAM pools get targeted for a particular hit. There are three forms of attacks that can be inflicted towards a target. These are:
Default Hit LocationsWhen a default attack is made against a target, the system selects an area (referred to as a hit location) in which to inflict the damage on the target. The damage suffered by the target's ham pools are affected by the hit location which is selected. There are 9 PRIMARY hit locations:
The to-hit chance per each part of the player is as follows:
Source References
|