Difference between revisions of "Factory Crates (Game Mechanics)"
(→Factory Crate Sizes by Profession) |
(→Factory Crate Sizes by Profession) |
||
Line 194: | Line 194: | ||
'''Droid Engineer''' | '''Droid Engineer''' | ||
− | Droid Repair Kits: 50 | + | * Droid Repair Kits: 50 |
− | Droid Reconstruction Kits: 50 | + | * Droid Reconstruction Kits: 50 |
− | Droid Storage Compartment: 25 (nge confirmed) | + | * Droid Storage Compartment: 25 (nge confirmed) |
− | Diagnostic | + | * Diagnostic Circuits: 50 (nge confirmed) |
+ | * Redundant Power Supplys: 50 | ||
+ | * Repair Unit Casings: 50 | ||
+ | * Capacity Discharge Units: 50 (nge confirmed) | ||
+ | * Unit Delivery Charge: 50 (nge confirmed) | ||
+ | * Flight Computers: 10 (nge confirmed) | ||
+ | * Unprogrammed Droid Command Modules: 25 (nge confirmed) | ||
+ | |||
+ | * Droid Brains | ||
+ | * Advanced Droid Motive System | ||
+ | * Auto-Repair Module | ||
+ | * Clothing Droid Crafting Station Module | ||
+ | * Combat-Capable Socket Cluster | ||
+ | * Creature Harvest Module | ||
+ | * Detonation Module | ||
+ | * Droid Armor Modules | ||
+ | * Droid Combat Module | ||
+ | * Droid Motive System | ||
+ | * Droid Repair Module | ||
+ | * Droid Sensor Package | ||
+ | * Effects Module (Avian) | ||
+ | * Effects Module (Confetti) | ||
+ | * Effects Module (Dancing Jawa) | ||
+ | * Effects Module (Electric Fog) | ||
+ | * Effects Module (Foam) | ||
+ | * Effects Module (Mind Bloom) | ||
+ | * Food Droid Crafting Station Module | ||
+ | * Droid Personality Chips | ||
+ | * General Droid Module Socket Cluster | ||
+ | * LE Repair ADV Droid Chassis | ||
+ | * Droid Data Modules | ||
+ | * Droid Item Storage Modules | ||
+ | * Droid Medical Modules | ||
+ | * Droid Structure Maintenance Modules | ||
+ | * Manipulator Arm | ||
+ | * Manipulator Arm Package Set | ||
+ | * Merchant Module | ||
+ | * Playback Module | ||
+ | * Probot ADV Droid Chassis | ||
+ | * Protocol ADV Droid Chassis | ||
+ | * R2 ADV Droid Chassis | ||
+ | * R3 ADV Droid Chassis | ||
+ | * R4 ADV Droid Chassis | ||
+ | * Scout Trap Projectile Unit | ||
+ | * Ship Component Crafting Module | ||
+ | * Stimpack Dispensor Module | ||
+ | * Structure Droid Crafting Station Module | ||
+ | * Surgical ADV Droid Chassis | ||
+ | * Weapon Droid Crafting Station Module | ||
==Source References== | ==Source References== |
Revision as of 18:46, 13 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Radial OptionsGet Item From Crate Game MechanicsFactory crates are the by product of the crafting process when a manufacturing schematic run is sent through a factory. Crates store a set number of identical items from that manufacturing schematic run, whose item counts can be observed by examining the crate itself. Objects from a crate may be removed individually by clicking on the crate and clicking the Get Item From Crate radial option. Crates continue to exist as long as there is at least 1 item remaining in the crate. Once the last remaining object is removed, the crate is then removed from the player's inventory. Each crafted item in the game has, as a general principal, a particular type of factory crate associated with its production.
Types of factory cratesThere are 9 types of factory crates observed in the IFFs which are: 1. shared_factory_crate_armor.iff (Armor Crate)
Factory Crate Sizes by ProfessionAnother important attribute with factory crates are that every crafted item has its own unique capped amount of items that can be stored within a single crate. The amount varies between items ranging from as low as 5 up to 100 item crate sizes. Most crate sizes are known and will be listed under the relevant associated professions.
Artisan
Architect
Armorsmith
Clothing Tissues: 25 (nge confirmed) Food Tissue Enhancers: 25 (nge confirmed) Pet Stimpacks: 50 Pet Vitality Packs: 50
Source References
|