Difference between revisions of "Looted Item Mechanics (Game Mechanics)"
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− | Looted items all have what is referred to as base stats. Base stats represent the unmodified beginning stats an item can have. Items stats have a range in which determines whether the item is marked as base, exceptional or legendary. Stats that go outside of a particular range are moved up into the next higher classification. Exceptional and Legendary Items are special items that the player may run into of which have particular properties or modifiers. An item that is flagged as being exceptional or legendary has properties that go above the base stat range of an item. These items appear in the player's inventory with yellow text to highlight the specialness. | + | Usable Looted items (consumables, weapons, armors) all have what is referred to as base stats. Base stats represent the unmodified beginning stats an item can have. Items stats have a range in which determines whether the item is marked as base, exceptional or legendary. Stats that go outside of a particular range are moved up into the next higher classification. Exceptional and Legendary Items are special items that the player may run into of which have particular properties or modifiers. An item that is flagged as being exceptional or legendary has properties that go above the base stat range of an item. These items appear in the player's inventory with yellow text to highlight the specialness. |
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==Source References== | ==Source References== |
Latest revision as of 11:26, 14 June 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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LootLoot comprises of a large general class of items that can be acquired by a player. Typically loot is designated as items acquired through the process of retrieval from a mob corpse. Loot may also be extended to include items acquired via rewards or from world containers. Looted items come in many shapes and forms including decorative pieces, consumables, themed items, along with weapons and armor. Some looted items have the option of becoming Exceptional or even Legendary.
Exceptional/legendary items may have up to 3 total stat modifiers per item up to a maximum of 25 skill per stat. Item attributes and stat modifiers are selected at random for the item. If any given item attribute is rolled to have exceptional/legendary range, then the entire item is flagged as such. The exception to this are the special Corsec loot weapons which have innate speed mods to them. These weapons can have up to 4 total skill mods.
Source References
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