Difference between revisions of "Search Lairs (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 66: | Line 66: | ||
* Sample of Live Bats (component for Creature Habitat) | * Sample of Live Bats (component for Creature Habitat) | ||
* Sample of Live Bees (component for Creature Habitat) | * Sample of Live Bees (component for Creature Habitat) | ||
− | |||
* Sample of Live Butterflies (component for Creature Habitat) | * Sample of Live Butterflies (component for Creature Habitat) | ||
* Sample of Live Flies (component for Creature Habitat) | * Sample of Live Flies (component for Creature Habitat) | ||
Line 73: | Line 72: | ||
Creature habitat components are gained only one at a time while eggs stack sizes can vary. Only one type of item can be looted per attempt. This process very much resembles scout foraging in that the player is allowed to search the layer up to a set amount of times (apparently random up to at least 9 attempts). The Search Lair process is also similar to foraging in that there are refresh timers associated with being able to search the same lair. There is apparently a 5 minute timer before the player can search the same lair (or most likely a radius within a grid like how foraging handles it so that players are encouraged to move to a new area). | Creature habitat components are gained only one at a time while eggs stack sizes can vary. Only one type of item can be looted per attempt. This process very much resembles scout foraging in that the player is allowed to search the layer up to a set amount of times (apparently random up to at least 9 attempts). The Search Lair process is also similar to foraging in that there are refresh timers associated with being able to search the same lair. There is apparently a 5 minute timer before the player can search the same lair (or most likely a radius within a grid like how foraging handles it so that players are encouraged to move to a new area). | ||
− | |||
− | |||
==Source References== | ==Source References== |
Revision as of 12:03, 25 June 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsSearch Lair is a feature that is linked to resource and component extraction from wild creature lairs. When a player is within 6 meters of a creature's nest, they will get an radial option on it to Search Lair. When the player uses this option, a dice roll is thrown to determine what type of component or resource they will receive as well as how much of it they will obtain. Available lootable components and resources are:
Creature habitat components are gained only one at a time while eggs stack sizes can vary. Only one type of item can be looted per attempt. This process very much resembles scout foraging in that the player is allowed to search the layer up to a set amount of times (apparently random up to at least 9 attempts). The Search Lair process is also similar to foraging in that there are refresh timers associated with being able to search the same lair. There is apparently a 5 minute timer before the player can search the same lair (or most likely a radius within a grid like how foraging handles it so that players are encouraged to move to a new area). Source References
|