Difference between revisions of "Factory Add Maintenance (Game Mechanics)"
(→Adding Maintenance to Structures) |
(→Structure Power Requirements) |
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== Structure Stats == | == Structure Stats == | ||
− | == Structure | + | == Structure Rates Chart == |
− | + | ||
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|'''Weekly maintenance''' | |'''Weekly maintenance''' | ||
|'''Repair Costs per condition''' | |'''Repair Costs per condition''' | ||
− | |||
|---- | |---- | ||
|Player House, Small | |Player House, Small | ||
Line 120: | Line 118: | ||
| | | | ||
|4 | |4 | ||
− | |||
|---- | |---- | ||
|Player House, Medium | |Player House, Medium | ||
Line 133: | Line 130: | ||
| | | | ||
|12 | |12 | ||
− | |||
|---- | |---- | ||
|Player House, Large | |Player House, Large | ||
Line 146: | Line 142: | ||
| | | | ||
|21 | |21 | ||
− | |||
|---- | |---- | ||
|Factory | |Factory | ||
Line 154: | Line 149: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|50 | |50 | ||
| | | | ||
| | | | ||
|50 | |50 | ||
− | |||
|---- | |---- | ||
|Power Generator | |Power Generator | ||
Line 167: | Line 161: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
| | | | ||
| | | | ||
| | | | ||
|60 | |60 | ||
− | |||
|---- | |---- | ||
|Personnal Harvester | |Personnal Harvester | ||
Line 180: | Line 173: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|25 | |25 | ||
| | | | ||
| | | | ||
|30 | |30 | ||
− | |||
|---- | |---- | ||
|Medium Harvester | |Medium Harvester | ||
Line 193: | Line 185: | ||
| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|50 | |50 | ||
| | | | ||
| | | | ||
|60 | |60 | ||
− | |||
|---- | |---- | ||
|Heavy Harvester | |Heavy Harvester | ||
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| | | | ||
|1000 | |1000 | ||
− | | | + | |Yes |
|75 | |75 | ||
| | | | ||
| | | | ||
|90 | |90 | ||
− | |||
|---- | |---- | ||
|Guild Hall | |Guild Hall | ||
Line 224: | Line 214: | ||
| | | | ||
|41 | |41 | ||
− | |||
|---- | |---- | ||
|Covert Detector | |Covert Detector | ||
Line 237: | Line 226: | ||
| | | | ||
|10??? | |10??? | ||
− | |||
|---- | |---- | ||
|Turret Block, Large | |Turret Block, Large | ||
Line 250: | Line 238: | ||
| | | | ||
|60??? | |60??? | ||
− | |||
|---- | |---- | ||
|Turret Block, Medium | |Turret Block, Medium | ||
Line 263: | Line 250: | ||
| | | | ||
|40??? | |40??? | ||
− | |||
|---- | |---- | ||
|Turret Block, Small | |Turret Block, Small | ||
Line 276: | Line 262: | ||
| | | | ||
|20??? | |20??? | ||
− | |||
|---- | |---- | ||
|Turret Dish, Small | |Turret Dish, Small | ||
Line 289: | Line 274: | ||
| | | | ||
|20??? | |20??? | ||
− | |||
|---- | |---- | ||
|Turret Dish, Large | |Turret Dish, Large | ||
Line 302: | Line 286: | ||
| | | | ||
|60??? | |60??? | ||
− | |||
|---- | |---- | ||
|Turret Tower, Large | |Turret Tower, Large | ||
Line 315: | Line 298: | ||
| | | | ||
|60??? | |60??? | ||
− | |||
|---- | |---- | ||
|Turret Tower, Medium | |Turret Tower, Medium | ||
Line 328: | Line 310: | ||
| | | | ||
|40??? | |40??? | ||
− | |||
|---- | |---- | ||
|Turret Tower, Small | |Turret Tower, Small | ||
Line 341: | Line 322: | ||
| | | | ||
|20??? | |20??? | ||
− | |||
|---- | |---- | ||
|S.F Forward Headquarters | |S.F Forward Headquarters | ||
Line 354: | Line 334: | ||
| | | | ||
|82??? | |82??? | ||
− | |||
|---- | |---- | ||
|S.F Field Hospital | |S.F Field Hospital | ||
Line 367: | Line 346: | ||
| | | | ||
|164??? | |164??? | ||
− | |||
|---- | |---- | ||
|S.F Tactical Center | |S.F Tactical Center | ||
Line 380: | Line 358: | ||
| | | | ||
|328??? | |328??? | ||
− | |||
|---- | |---- | ||
|S.F Detachment Headquarters | |S.F Detachment Headquarters | ||
Line 393: | Line 370: | ||
| | | | ||
|656??? | |656??? | ||
− | |||
|---- | |---- | ||
|S.F Strategic Base | |S.F Strategic Base | ||
Line 406: | Line 382: | ||
| | | | ||
|1312??? | |1312??? | ||
− | |||
|---- | |---- | ||
|Merchant Tent | |Merchant Tent | ||
Line 419: | Line 394: | ||
| | | | ||
|4 | |4 | ||
− | |||
|---- | |---- | ||
|City Hall | |City Hall | ||
Line 432: | Line 406: | ||
|City Rank Rate | |City Rank Rate | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Bank | |Bank | ||
Line 445: | Line 418: | ||
|1500 | |1500 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Cantina | |Cantina | ||
Line 458: | Line 430: | ||
| | | | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Cloning Facility | |Cloning Facility | ||
Line 471: | Line 442: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Hospital | |Hospital | ||
Line 484: | Line 454: | ||
| | | | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Theater | |Theater | ||
Line 497: | Line 466: | ||
| | | | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Shuttleport | |Shuttleport | ||
Line 510: | Line 478: | ||
|25000 | |25000 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Large Garden | |Large Garden | ||
Line 523: | Line 490: | ||
|30000 | |30000 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Medium Garden | |Medium Garden | ||
Line 536: | Line 502: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Small Garden | |Small Garden | ||
Line 549: | Line 514: | ||
|10000 | |10000 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Garage | |Garage | ||
Line 562: | Line 526: | ||
|20000 | |20000 | ||
|4??? | |4??? | ||
− | |||
|---- | |---- | ||
|Mission Terminal | |Mission Terminal | ||
Line 575: | Line 538: | ||
|1500 | |1500 | ||
| | | | ||
− | |||
|---- | |---- | ||
|Fountain | |Fountain | ||
Line 588: | Line 550: | ||
|1500 | |1500 | ||
| | | | ||
− | |||
|---- | |---- | ||
|Trainer | |Trainer | ||
Line 601: | Line 562: | ||
|1500 | |1500 | ||
| | | | ||
− | |||
|---- | |---- | ||
|Streetlamp | |Streetlamp | ||
Line 614: | Line 574: | ||
|1500 | |1500 | ||
| | | | ||
− | |||
|---- | |---- | ||
|Statue | |Statue | ||
Line 627: | Line 586: | ||
|1500 | |1500 | ||
| | | | ||
− | |||
|---- | |---- | ||
|} | |} | ||
+ | |||
+ | <br><br> | ||
==Source References== | ==Source References== |
Revision as of 10:23, 2 July 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsMaintenance is the credit value required for a structure to be operational. Maintenance is deducted from the credit pool on the structure at every hour even if the structure is unoccupied or not in active use. If the structure's pool gets to zero then the deductions begin to be made from the player's bank account. If the bank account reaches zero then the deductions are taken from the player's onhand cash until that to reaches zero. Should all of the above become exhausted then the structure starts to be come damaged. Maintenance is important to structures due to its affect on their condition values. Condition marks the total amount of hit points (damage) that a structure has before it is destroyed. Condition loss represents a point value that is subtracted from the structure object's total Hit Point count during a cycle period. Cycle periods vary in duration from 30 minutes for non city structures up to a week for city municipal structures. Whenever a structure's condition reaches zero, it will then be destroyed and removed from the world. Condition loss on structures is also affected by the remaining credits within the maintenance pool. For example if the hourly maintenance is 1000 credits and the condition loss for the structure per 30 minute cycle is 100 units then a structure with 500 credits remaining will suffer a condition loss of 50. Condition loss can be reversed through the structure repair process.
Adding Maintenance to StructuresThe Maintenance Pool of a structure can be viewed by the structure (or the Structure Management Terminal), selecting the Structure Management radial menu and selecting the Status option. This will bring up an SUI window which lists the current credits deposited as maintenance in the structure. Each type of structure has its own unique credit requirements. Maintenance pools listed under the status window indicate the length of time that the structure can continue existing in the game world with its current maintenance stockpile before condition loss begins to set in.
Structures can be given maintenance by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Pay Maintenance option. Clicking Pay Maintenance will bring up a new SUI window allowing the player to input an amount of credits for the structure. The amount of credits available is based on the amount of credits in the player's bank and onhand cash. Alternatively a player my select on the structure and use the /payMaintenance command while within visual range of the structure. Using the /payMaintenanc command without a parameter will bring up the Pay Maintenance sui prompt allowing the player to select the amount they wish to deposit. Adding an integer parameter to the /payMaintenanc command (ex. /payMaintenanc 1000 )will directly add that amount of credits to the structure maintenance pool if the player has that amount of credits in their onhand cash or bank account. Cash is always deducted from the player's bank account first.
Structure StatsStructure Rates ChartThe break down for all structures are as follows:
Source References
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