Difference between revisions of "Factory Add Maintenance (Game Mechanics)"

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(Adding Maintenance to Structures)
(Structure Power Requirements)
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== Structure Stats ==
 
== Structure Stats ==
  
== Structure Power Requirements ==
+
== Structure Rates Chart ==
 
+
  
  
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|'''Weekly maintenance'''
 
|'''Weekly maintenance'''
 
|'''Repair Costs per condition'''
 
|'''Repair Costs per condition'''
|'''Lot Costs'''
 
 
|----
 
|----
 
|Player House, Small
 
|Player House, Small
Line 120: Line 118:
 
|
 
|
 
|4
 
|4
|2
 
 
|----
 
|----
 
|Player House, Medium
 
|Player House, Medium
Line 133: Line 130:
 
|
 
|
 
|12
 
|12
|2
 
 
|----
 
|----
 
|Player House, Large
 
|Player House, Large
Line 146: Line 142:
 
|
 
|
 
|21
 
|21
|5
 
 
|----
 
|----
 
|Factory
 
|Factory
Line 154: Line 149:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
 
|
 
|
 
|50
 
|50
|1
 
 
|----
 
|----
 
|Power Generator
 
|Power Generator
Line 167: Line 161:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|
 
|
 
|
 
|
 
|
 
|
 
|60
 
|60
|1
 
 
|----
 
|----
 
|Personnal Harvester
 
|Personnal Harvester
Line 180: Line 173:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|25
 
|25
 
|
 
|
 
|
 
|
 
|30
 
|30
|1
 
 
|----
 
|----
 
|Medium Harvester
 
|Medium Harvester
Line 193: Line 185:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|50
 
|50
 
|
 
|
 
|
 
|
 
|60
 
|60
|1
 
 
|----
 
|----
 
|Heavy Harvester
 
|Heavy Harvester
Line 206: Line 197:
 
|
 
|
 
|1000
 
|1000
|
+
|Yes
 
|75
 
|75
 
|
 
|
 
|
 
|
 
|90
 
|90
|1
 
 
|----
 
|----
 
|Guild Hall
 
|Guild Hall
Line 224: Line 214:
 
|
 
|
 
|41
 
|41
|5
 
 
|----
 
|----
 
|Covert Detector
 
|Covert Detector
Line 237: Line 226:
 
|
 
|
 
|10???
 
|10???
|0
 
 
|----
 
|----
 
|Turret Block, Large
 
|Turret Block, Large
Line 250: Line 238:
 
|
 
|
 
|60???
 
|60???
|0
 
 
|----
 
|----
 
|Turret Block, Medium
 
|Turret Block, Medium
Line 263: Line 250:
 
|
 
|
 
|40???
 
|40???
|0
 
 
|----
 
|----
 
|Turret Block, Small
 
|Turret Block, Small
Line 276: Line 262:
 
|
 
|
 
|20???
 
|20???
|0
 
 
|----
 
|----
 
|Turret Dish, Small
 
|Turret Dish, Small
Line 289: Line 274:
 
|
 
|
 
|20???
 
|20???
|0
 
 
|----
 
|----
 
|Turret Dish, Large
 
|Turret Dish, Large
Line 302: Line 286:
 
|
 
|
 
|60???
 
|60???
|0
 
 
|----
 
|----
 
|Turret Tower, Large
 
|Turret Tower, Large
Line 315: Line 298:
 
|
 
|
 
|60???
 
|60???
|0
 
 
|----
 
|----
 
|Turret Tower, Medium
 
|Turret Tower, Medium
Line 328: Line 310:
 
|
 
|
 
|40???
 
|40???
|0
 
 
|----
 
|----
 
|Turret Tower, Small
 
|Turret Tower, Small
Line 341: Line 322:
 
|
 
|
 
|20???
 
|20???
|0
 
 
|----
 
|----
 
|S.F Forward Headquarters  
 
|S.F Forward Headquarters  
Line 354: Line 334:
 
|
 
|
 
|82???
 
|82???
|0
 
 
|----
 
|----
 
|S.F Field Hospital  
 
|S.F Field Hospital  
Line 367: Line 346:
 
|
 
|
 
|164???
 
|164???
|0
 
 
|----
 
|----
 
|S.F Tactical Center  
 
|S.F Tactical Center  
Line 380: Line 358:
 
|
 
|
 
|328???
 
|328???
|0
 
 
|----
 
|----
 
|S.F Detachment Headquarters  
 
|S.F Detachment Headquarters  
Line 393: Line 370:
 
|
 
|
 
|656???
 
|656???
|0
 
 
|----
 
|----
 
|S.F Strategic Base
 
|S.F Strategic Base
Line 406: Line 382:
 
|
 
|
 
|1312???
 
|1312???
|0
 
 
|----
 
|----
 
|Merchant Tent
 
|Merchant Tent
Line 419: Line 394:
 
|
 
|
 
|4
 
|4
|1
 
 
|----
 
|----
 
|City Hall
 
|City Hall
Line 432: Line 406:
 
|City Rank Rate
 
|City Rank Rate
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Bank
 
|Bank
Line 445: Line 418:
 
|1500
 
|1500
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Cantina
 
|Cantina
Line 458: Line 430:
 
|
 
|
 
|4???
 
|4???
|5
 
 
|----
 
|----
 
|Cloning Facility
 
|Cloning Facility
Line 471: Line 442:
 
|20000
 
|20000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Hospital
 
|Hospital
Line 484: Line 454:
 
|
 
|
 
|4???
 
|4???
|3
 
 
|----
 
|----
 
|Theater
 
|Theater
Line 497: Line 466:
 
|
 
|
 
|4???
 
|4???
|3
 
 
|----
 
|----
 
|Shuttleport
 
|Shuttleport
Line 510: Line 478:
 
|25000
 
|25000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Large Garden
 
|Large Garden
Line 523: Line 490:
 
|30000
 
|30000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Medium Garden
 
|Medium Garden
Line 536: Line 502:
 
|20000
 
|20000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Small Garden
 
|Small Garden
Line 549: Line 514:
 
|10000
 
|10000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Garage
 
|Garage
Line 562: Line 526:
 
|20000
 
|20000
 
|4???
 
|4???
|0
 
 
|----
 
|----
 
|Mission Terminal
 
|Mission Terminal
Line 575: Line 538:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Fountain
 
|Fountain
Line 588: Line 550:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Trainer
 
|Trainer
Line 601: Line 562:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Streetlamp
 
|Streetlamp
Line 614: Line 574:
 
|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|Statue
 
|Statue
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|1500
 
|1500
 
|
 
|
|0
 
 
|----
 
|----
 
|}
 
|}
 +
 +
<br><br>
  
 
==Source References==
 
==Source References==

Revision as of 10:23, 2 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Maintenance is the credit value required for a structure to be operational. Maintenance is deducted from the credit pool on the structure at every hour even if the structure is unoccupied or not in active use. If the structure's pool gets to zero then the deductions begin to be made from the player's bank account. If the bank account reaches zero then the deductions are taken from the player's onhand cash until that to reaches zero. Should all of the above become exhausted then the structure starts to be come damaged. Maintenance is important to structures due to its affect on their condition values.

Condition marks the total amount of hit points (damage) that a structure has before it is destroyed. Condition loss represents a point value that is subtracted from the structure object's total Hit Point count during a cycle period. Cycle periods vary in duration from 30 minutes for non city structures up to a week for city municipal structures. Whenever a structure's condition reaches zero, it will then be destroyed and removed from the world. Condition loss on structures is also affected by the remaining credits within the maintenance pool. For example if the hourly maintenance is 1000 credits and the condition loss for the structure per 30 minute cycle is 100 units then a structure with 500 credits remaining will suffer a condition loss of 50. Condition loss can be reversed through the structure repair process.


Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of credits that it takes to repair one unit of condition loss. Repair costs add cumulatively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost requirement has been fulfilled.



Adding Maintenance to Structures

The Maintenance Pool of a structure can be viewed by the structure (or the Structure Management Terminal), selecting the Structure Management radial menu and selecting the Status option. This will bring up an SUI window which lists the current credits deposited as maintenance in the structure. Each type of structure has its own unique credit requirements. Maintenance pools listed under the status window indicate the length of time that the structure can continue existing in the game world with its current maintenance stockpile before condition loss begins to set in.


Structures can be given maintenance by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Pay Maintenance option. Clicking Pay Maintenance will bring up a new SUI window allowing the player to input an amount of credits for the structure. The amount of credits available is based on the amount of credits in the player's bank and onhand cash.

Alternatively a player my select on the structure and use the /payMaintenance command while within visual range of the structure. Using the /payMaintenanc command without a parameter will bring up the Pay Maintenance sui prompt allowing the player to select the amount they wish to deposit. Adding an integer parameter to the /payMaintenanc command (ex. /payMaintenanc 1000 )will directly add that amount of credits to the structure maintenance pool if the player has that amount of credits in their onhand cash or bank account. Cash is always deducted from the player's bank account first.



Structure Stats

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition
Player House, Small 800 16 3 4320 Yes 4
Player House, Medium 1700 34 4 5760 Yes 12
Player House, Large 2500 50 5 7200 Yes 21
Factory 2500 50 6 1000 Yes 50 50
Power Generator 3000 60 6 1000 Yes 60
Personnal Harvester 1500 30 6 1000 Yes 25 30
Medium Harvester 3000 60 6 1000 Yes 50 60
Heavy Harvester 4500 90 6 1000 Yes 75 90
Guild Hall 5000 100 5 7200 Yes 41
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4???
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4???
Theater 2500 50 5 7200 Yes 4???
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



Source References

Source Source in Context