Difference between revisions of "Factory Manage Resources (Game Mechanics)"

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In order for a factory to produce items, it requires resources. Resources are the basic items used in production and include components and harvested materials such as minerals, chemicals and gases. To manage resources each factory comes with an Input Hopper which is essentially a 100 unit container that accepts items flagged as components and harvested materials as input. When items are produced from a factory, they come out as factory crates (or deeds as is the case for some items). Factory Item  output are stored in another 100 unit container called the Output hopper. The output hopper stores these items until the player collects them from it. Items cannot be inserted into the output hopper as it only allows for items to be removed.
  
 
==Source References==
 
==Source References==

Revision as of 11:10, 2 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

In order for a factory to produce items, it requires resources. Resources are the basic items used in production and include components and harvested materials such as minerals, chemicals and gases. To manage resources each factory comes with an Input Hopper which is essentially a 100 unit container that accepts items flagged as components and harvested materials as input. When items are produced from a factory, they come out as factory crates (or deeds as is the case for some items). Factory Item output are stored in another 100 unit container called the Output hopper. The output hopper stores these items until the player collects them from it. Items cannot be inserted into the output hopper as it only allows for items to be removed.

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