Difference between revisions of "City Maintenance (Game Mechanics)"

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(City Maintenance Costs)
(City Maintenance Costs)
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The weekly maintenance on a city varies depending on a city's rank, whether the city has been registered on the planetary map, what decorations are placed,what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall through using the Maintenance Report radial option. Structure condition as a result of lack of maintenance can be viewed using the Structure Report radial option. The maintenance rate sums the costs for the total number of items present in the city as well as the city's current rank and specialization. Some items require a placing fee which is deducted automatically from the city maintenance pool.<br><br>
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The weekly maintenance on a city varies depending on a city's rank, whether the city has been registered on the planetary map, what decorations are placed,what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall through using the Maintenance Report radial option. Structure condition as a result of lack of maintenance can be viewed using the Structure Report radial option. The maintenance rate sums the costs for the total number of items present in the city as well as the city's current rank and specialization. Some items require a placing fee which is deducted automatically from the city treasury pool.<br><br>
  
  

Revision as of 12:21, 7 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Player cities update once a week; the exact time for the city update can be determined from the City Maintenance Terminal located in City Hall. Prior to taxation and city maintenance, the city rank and citizenship is validated.

Once the city's rank has been validated, the city's weekly maintenance fee is subtracted from the treasury. City Hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it becomes damaged and the mayor is notified of the structure status; the status of a civic structure can be checked from the City Maintenance Terminal. If a civic structure is damaged and reaches 0 condition, it is destroyed.

If City Hall is destroyed, all civic structures and decorations are destroyed and the city is disbanded. A city should take four weeks to decay if no maintenance is paid. If a city can't pay for mission terminals, skill trainers, or decorations they are destroyed and the Mayor is notified. Maintenance costs for each structure are listed below in the Structure Placement and Requirements section.


City Maintenance Costs

The weekly maintenance on a city varies depending on a city's rank, whether the city has been registered on the planetary map, what decorations are placed,what structures are placed and what specializations are in place. Politicians can find a detailed read-out of a city's weekly maintenance on the city management terminal in city hall through using the Maintenance Report radial option. Structure condition as a result of lack of maintenance can be viewed using the Structure Report radial option. The maintenance rate sums the costs for the total number of items present in the city as well as the city's current rank and specialization. Some items require a placing fee which is deducted automatically from the city treasury pool.


Maintenance cost applied to City Rank

  • City Rank -
    • Outpost - 35k
    • Village - 60k
    • Township - 85k
    • City - 110k
    • Metropolis - 135k


Maintenance cost applied to Civic Structures:

  • City Items:
    • Bank - 1.5k
    • Cloning Center - 20k
    • Garage - 20k
    • Shuttleport - 25k
    • Large Garden - 30k
    • Medium Garden - 20k
    • Small Garden - 10k


Maintenance cost applied to Decorations:

  • Decorations
    • Fountain - 1.5k (1k to place)
    • Statue - 1.5k (1k to place)
    • Streetlamp - 1.5k (1k to place)


Maintenance cost applied to Terminals & Trainers:

  • Trainers & Terminals
    • Trainer - 1.5k (1k to place)
    • Terminal - 1.5k (1k to place)


Maintenance cost applied to City Specializations -

  • Specializations
    • Clone Lab - 80k
    • Entertainment District - 80k
    • Improved Job Market - 80k
    • Manufacturing Center - 50k
    • Medical Center - 80k
    • Research Center - 125k
    • Sample Rich - 70k
    • Stronghold - 150k


Maintenance cost applied to City Registration -

  • Registration on World Map - 5k

Source References

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