Difference between revisions of "City Taxes (Game Mechanics)"

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# Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits. (**This tax is currently bugged. The ticket fee is added to all tickets, but the money for the fee is only added to the city treasury on outbound tickets purchased in the Player City.)
 
# Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits. (**This tax is currently bugged. The ticket fee is added to all tickets, but the money for the fee is only added to the city treasury on outbound tickets purchased in the Player City.)
 
# Garage Fee - A percentage tax added into the total repair fee at the city garage.
 
# Garage Fee - A percentage tax added into the total repair fee at the city garage.
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== Managing Taxes ==
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Novice Politicians can add taxes to a city when the city has reached rank 2 or above. To add taxes, a politician must use the city management terminal and select the Adjust Taxes radial menu. Players can view the current tax rate and type through two methods. The first is by using the City Advancement radial option under the city management terminal and then viewing the information through the Status Report window. The second means is to use the Treasury Report radial option and view the tax rate information in the sui window.
  
 
==Source References==
 
==Source References==

Revision as of 16:30, 7 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Taxes are means for player cities to collect funds to add to the city treasury. Taxes are managed from the city management terminal and all tax information is public and can be seen there.


There are five types of tax the Mayor can collect:

  1. Property Tax - Every player who owns a structure in the city pays a percentage of their maintenance as property tax. This amount is automatically added into the structure maintenance and is charged per hour in keeping with the scheduled maintenance payment of the structure. When a player examines a structure they can see the hourly maintenance rate and it will state on that dialog box what the city's taxes are.
  2. Income Tax - A flat fee tax charged to every citizen of the city. The money is automatically removed from the player's bank and is charged to citizens on a weekly basis (an e-mail "reciept" is sent to the taxed player when the tax has been removed from their account). This tax has a cap of 2000cr. If a player does not have the funds to pay the tax, the Mayor is notified of a delinquent payment.
  3. Sales Tax - A sales tax is added to every item sold by a merchant in the city. The vendor owner sets a price for a given item, and the tax is calculated in when the item is listed on the vendor for viewing; this tax also applies to items offered to a vendor. Tax is collected at the time of purchase. (**This tax is currently bugged. The tax is not always calculated into Merchant listings and the money never goes to the city treasury.**)
  4. Travel Fee - An additional fee added onto the normal ticket price for traveling from the city. The maximum amount that can be added is 1k credits. (**This tax is currently bugged. The ticket fee is added to all tickets, but the money for the fee is only added to the city treasury on outbound tickets purchased in the Player City.)
  5. Garage Fee - A percentage tax added into the total repair fee at the city garage.


Managing Taxes

Novice Politicians can add taxes to a city when the city has reached rank 2 or above. To add taxes, a politician must use the city management terminal and select the Adjust Taxes radial menu. Players can view the current tax rate and type through two methods. The first is by using the City Advancement radial option under the city management terminal and then viewing the information through the Status Report window. The second means is to use the Treasury Report radial option and view the tax rate information in the sui window.

Source References

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