Difference between revisions of "Combat Flag (Game Mechanics)"
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* 3. Enemy player ceases attacking the player. | * 3. Enemy player ceases attacking the player. | ||
* 4. Player ceases attacking an enemy target (uses peace or changes targets). | * 4. Player ceases attacking an enemy target (uses peace or changes targets). | ||
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Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace. Both players are now out of combat. | Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace. Both players are now out of combat. | ||
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+ | Combat may also be disengaged if any of the following events occur: | ||
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+ | * Player moves to 150 meters or farther from the hostile creature/npc. | ||
==Source References== | ==Source References== |
Revision as of 08:35, 15 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsFighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player. Players become disengaged from combat if the player has initiated the Peace command and the following conditions have met:
Example 1. Player attacks an npc then runs to escape from it. The player initiates the /peace command and stops attacking back. The npc remains in pursuit for a while longer and then halts the chase and returns back. The player is now out of combat.
Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace. Both players are now out of combat.
Source References
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