Difference between revisions of "Combat Flag (Game Mechanics)"

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Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player.
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Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player. A player may engage in combat on a target by clicking on the target or tabbing and then selecting the radial menu for that target and hitting the Attack radial option or alternatively they may issue the /combatattack command while maintaining the target.
 
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== Disengaging from combat ==
 
== Disengaging from combat ==

Revision as of 12:29, 15 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Engaging In Combat

Fighting creatures, bandits, other players, or anyone that you consider an enemy is an integral part of adventuring. Players are considered to be in-combat so long as they are continually attacking a target or being attacked by an npc, player or creature, or if an npc/creature has activated aggression (in pursuit) towards the player. A player may engage in combat on a target by clicking on the target or tabbing and then selecting the radial menu for that target and hitting the Attack radial option or alternatively they may issue the /combatattack command while maintaining the target.

Disengaging from combat

Players become disengaged from combat if the player has initiated the Peace command and the following conditions have met:

  • 1. Npc/creature stops attacking player or switches to another target.
  • 2. Enemy player ceases attacking the player.
  • 3. Player ceases attacking an enemy target (uses peace or changes targets).


Several examples will illustrate this.

Example 1.

Player attacks an npc then runs to escape from it. The player initiates the /peace command and stops attacking back. The npc remains in pursuit for a while longer and then halts the chase and returns back. The player is now out of combat.


Example 2.

Player attacks another player. The defending player doesn't respond back. The attacking player now initiates peace. Both players are now out of combat.



Combat may also be disengaged if any of the following events occur:

  • Player moves to 150 meters or farther from the hostile creature/npc.

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