Difference between revisions of "Creature Aggression (Game Mechanics)"
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Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories: | Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories: | ||
− | * Approach | + | * Approach Trigger Events |
* Aggression Checks | * Aggression Checks | ||
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+ | == Approach Trigger Events == | ||
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+ | Whenever an npc, creature or player enters within a 64 meter range of a creature, several events may be triggered depending on the creature: | ||
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+ | * ? - awareness | ||
+ | * ! - Detection | ||
+ | * \|/ - Fight or Flight Response | ||
==Source References== | ==Source References== |
Revision as of 12:38, 20 July 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsCreatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and aggression response are explained under the following categories:
Approach Trigger EventsWhenever an npc, creature or player enters within a 64 meter range of a creature, several events may be triggered depending on the creature:
Source References
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