Difference between revisions of "Creature Aggression (Game Mechanics)"

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(Game Mechanics)
(Detection Checks)
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The ability for a creature to detect another target depends on a number of factors:
  
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* The detecting creature being a stalker
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* The target's posture
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* The target's movement speed
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* The usage of mask scent or camouflage
  
 
== Approach Trigger Events ==
 
== Approach Trigger Events ==

Revision as of 12:49, 20 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Creatures in SWG use a complex system to detect the presence of potential enemies. Once a target is detected, a number of processes execute to determine if the creature should attack the target or not. The process of target detection and creature response are explained under the following categories:

  • Detection Checks
  • Approach Trigger Events
  • Aggression Checks

Detection Checks

The ability for a creature to detect another target depends on a number of factors:

  • The detecting creature being a stalker
  • The target's posture
  • The target's movement speed
  • The usage of mask scent or camouflage

Approach Trigger Events

Whenever an npc, creature or player enters within a 64 meter range of a creature, several events may be triggered depending on the creature:

  •  ? - awareness
  •  ! - Detection
  • \|/ - Fight or Flight Response

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