Difference between revisions of "Crafting Missions (Game Mechanics)"
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− | == Analysis of Mission == | + | == Analysis of Mission Details == |
There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. | There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. | ||
− | The parts of a crafting mission are: | + | The parts of a crafting mission details are: |
* Item | * Item | ||
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* Reward | * Reward | ||
* Difficulty | * Difficulty | ||
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+ | '''Item''' | ||
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+ | The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been crafted. | ||
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+ | Note: The source of the item doesnt matter. A player can craft an item from a previous mission, abort the mission and keep the item and turn the item in for credit on a new mission. | ||
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+ | '''Start''' | ||
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+ | This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners selected from the commoner node points within the town that the mission terminal belongs to. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on): | ||
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+ | * mos entha | ||
+ | * keren | ||
+ | * mining outpost - dantooine | ||
+ | * daeric | ||
+ | * restuss | ||
+ | * coronet | ||
+ | * nym's outpost | ||
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+ | |||
+ | '''Destination | ||
== Crafting Mission STF Analysis == | == Crafting Mission STF Analysis == |
Revision as of 22:30, 1 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsCrafting missions are missions that require a player to pick up components and a schematic from an npc, craft the requested item and turn that item into another npc to complete the mission. Crafting missions may be picked up from the Crafting tab on artisan mission terminals or from mission giving npcs.
Analysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a crafting mission details are:
The item detail lists the item that is needed to complete the mission. A player may turn in that particular item to the destination npc once it has been crafted. Note: The source of the item doesnt matter. A player can craft an item from a previous mission, abort the mission and keep the item and turn the item in for credit on a new mission.
Start This is the coordinate of the starting npc that will upload the Item schematic to the player as well as give them components necessary to build it. Starting npcs are always commoners selected from the commoner node points within the town that the mission terminal belongs to. If a player acquires a crafting mission within a player city then the start location will be one of the following fixed locations (depending on which planet the player is on):
Crafting Mission STF AnalysisStep by Step Progression of a Crafting Mission
Source References
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