Difference between revisions of "Wild NPC Mission Givers (Game Mechanics)"
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Wild spawn npcs have a mixture of neutral and faction aligned missions based on the type of npc that spawns. As an example, wild imperial spawns use imperial themed npc missions and rebels use rebel themed npc missions. Non Galactic Civil War faction aligned npcs use neutral themed missions. Not all wild npcs spawn as being conversable with in order to offer missions however. | Wild spawn npcs have a mixture of neutral and faction aligned missions based on the type of npc that spawns. As an example, wild imperial spawns use imperial themed npc missions and rebels use rebel themed npc missions. Non Galactic Civil War faction aligned npcs use neutral themed missions. Not all wild npcs spawn as being conversable with in order to offer missions however. | ||
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+ | Wild mission npcs use the same list of "decorative npcs" as town mission npcs to determine which type of npc will be a mission giver or not. For more information about npc spawning behavior see: [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]] | ||
== Obtaining Wild NPC Missions == | == Obtaining Wild NPC Missions == |
Revision as of 19:45, 6 August 2009
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Game Mechanics - Mechanics Category
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Wild Npc MissionsWild spawn npcs have a mixture of neutral and faction aligned missions based on the type of npc that spawns. As an example, wild imperial spawns use imperial themed npc missions and rebels use rebel themed npc missions. Non Galactic Civil War faction aligned npcs use neutral themed missions. Not all wild npcs spawn as being conversable with in order to offer missions however.
Obtaining Wild NPC MissionsTo obtain a mission from a town mission giving npc, the player needs to go through a series of dialogue interactions. Upon interacting with the npc, the player will receive one of 3 randomly selected greetings by the npc: Example: From /utterance/thug.stf thug_npc_greet_1 The player is then offered a series of dialogue choices; one set leading down casual conversation paths and the other set leads to requesting work (mission). If the player chooses the mission path then they are offered a choice to accept or reject the offer. If the player chooses to proceed the mission then the npc issues the mission description as part of its dialogue and the player may accept or reject the mission. Following agreeing to take on the mission, the npc uploads a randomly selected mission to the player's datapad from its private mission tab listing.
Example:
u1 through u25 Related Dialogue FilesDialogue for Wild npc interactions are taken from the following files:
Wild NPC Mission TypesWild NPC mission type sources are broken into two types:
Musician Missions
Hunter Missions
Survey Missions
Delivery Missions
Destroy Missions (mission given is dependant on whether the player is already in the faction or still neutral)
Crafting Missions
Musician Missions
Recon Missions
Survey Missions
Source References
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