Difference between revisions of "Static World Spawns (Game Mechanics)"

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(Dungeon Spawns)
(Planetary Creature Spawns)
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* [[Static NPC Spawns (Game Mechanics)|Static NPC Spawns]]
 
* [[Static NPC Spawns (Game Mechanics)|Static NPC Spawns]]
 
* [[Static Dungeon Spawns (Game Mechanics)|Dungeon Spawns]]
 
* [[Static Dungeon Spawns (Game Mechanics)|Dungeon Spawns]]
 
== Planetary Creature Spawns ==
 
 
* [[Corellia Static Spawns (Game Mechanics)|Corellia]]
 
* [[Dantooine Static Spawns (Game Mechanics)|Dantooine]]
 
* [[Dathomir Static Spawns (Game Mechanics)|Dathomir]]
 
* [[Endor Static Spawns (Game Mechanics)|Endor]]
 
* [[Lok Static Spawns (Game Mechanics)|Lok]]
 
* [[Naboo Static Spawns (Game Mechanics)|Naboo]]
 
* [[Rori Static Spawns (Game Mechanics)|Rori]]
 
* [[Talus Static Spawns (Game Mechanics)|Talus]]
 
* [[Tatooine Static Spawns (Game Mechanics)|Tatooine]]
 
* [[Yavin IV Static Spawns (Game Mechanics)|Yavin IV]]
 
  
  

Revision as of 19:30, 12 August 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:


Static World Spawn Types


Planetary NPC Spawns


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