Difference between revisions of "Mob Spawn (Game Mechanics)"
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* [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]] | * [[Static Townsperson Spawns (Game Mechanics)|Static Townsperson Spawns]] | ||
* [[Static World Spawns (Game Mechanics)|Static World Spawns]] | * [[Static World Spawns (Game Mechanics)|Static World Spawns]] | ||
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* [[Dynamic World Spawns (Game Mechanics)|Dynamic World Spawns]] | * [[Dynamic World Spawns (Game Mechanics)|Dynamic World Spawns]] | ||
Latest revision as of 19:45, 12 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsMob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned.
Controlling Factors Region lists are the primary controlling factor in what spawns on a planet, however resource concentrations, and the type of player traffic through an area add influences to the concentration and composition of spawns.
Spawn Types Source References
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