Difference between revisions of "Skill Buff Items (Game Messages)"

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(System Messages)
 
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||You already have that skill modifier active.
 
||You already have that skill modifier active.
 
||Prompt Number
 
||Prompt Number
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||[[Skill Buff Items 1 (Example)|Example]]
  
  
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||The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity.
 
||The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity.
 
||Prompt Number
 
||Prompt Number
||
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||[[Skill Buff Items 2 (Example)|Example]]
  
  
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||You are already under the effects of Dead Eye.
 
||You are already under the effects of Dead Eye.
 
||Prompt Number
 
||Prompt Number
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||[[Skill Buff Items 3 (Example)|Example]]
  
  
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||You took Dead Eye too recently.  An overdose could cause neurological damage.
 
||You took Dead Eye too recently.  An overdose could cause neurological damage.
 
||Prompt Number
 
||Prompt Number
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||[[Skill Buff Items 4 (Example)|Example]]
  
 
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||You cannot buff %TO because it is already increased by a different effect.
 
||You cannot buff %TO because it is already increased by a different effect.
 
||Prompt Number
 
||Prompt Number
||
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||[[Skill Buff Items 5 (Example)|Example]]
 
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Latest revision as of 02:32, 19 August 2009




Game Messages - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
already_have /string/en/ skill_buff_n.stf internal_command_string You already have that skill modifier active. Prompt Number Example


dead_eye_active /string/en/ combat_effects.stf internal_command_string The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity. Prompt Number Example


dead_eye_already /string/en/ combat_effects.stf internal_command_string You are already under the effects of Dead Eye. Prompt Number Example


dead_eye_wait /string/en/ combat_effects.stf internal_command_string You took Dead Eye too recently. An overdose could cause neurological damage. Prompt Number Example
dupe_skill_mod /string/en/ combat_effects.stf internal_command_string You cannot buff %TO because it is already increased by a different effect. Prompt Number Example



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