Difference between revisions of "Skill Buff Items (Game Mechanics)"
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− | ||[[Keen-Eye Solution (Looted Item)|Keen-Eye Solution | + | ||[[Keen-Eye Solution (Looted Item)|Keen-Eye Solution]] |
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− | ||[[Brachii Intensifier Compound (Looted Item)|Brachii Intensifier Compound | + | ||[[Brachii Intensifier Compound (Looted Item)|Brachii Intensifier Compound]] |
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||[[Ligament Extension Formula (Looted Item)|Ligament Extension Formula]] | ||[[Ligament Extension Formula (Looted Item)|Ligament Extension Formula]] |
Revision as of 03:19, 19 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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System MessagesGame MechanicsWith the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims were self target only items which allowed the player to obtain a short temporary buff to certain accuracy, speed , and mask scent modifiers. These items came as single drops with 5 uses per item from npcs. Skill enhancement stims all give +10 to the skill modifier they enhance and all have a duration of 5 minutes. These skill modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim that modifies mask scent. Skill buff items can be used by clicking on their radial in the menu and selecting the Use option. Skill mods Affected -
* Heavy Weapon Accuracy * Heavy Weapon Speed
* Two hand melee accuracy * Two hand melee speed * Unarmed accuracy * Unarmed speed To see a listing of the skill buff item object files see Skill Buff Item Listing. Items
Skill Enhancement Stim Attributes:1. Volume Represents the current container contents of the item. 2. Primary Skill Modifier Category Header 3. Skill Name This is the type of skill modifier that is being enhanced. Example Ranged Defense, Polearm Speed etc 4. Bonus This attribute lists the amount of skill modifier that will be given to the player if this item is used. 5. Duration This is the length of time that the effect will last on the player after the item has been used. Source References
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