Difference between revisions of "Access Fees (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This skill will allow you to put access fees on any house structure that you are the admin on. (If you are not the owner of the structure you won't get the money or any Experience Points generated by this feature those always go to the owner)
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This skill will allow a player to put access fees on any house structure that they are the admin on. (If the player isnt the owner of the structure then they won't get the money or any Experience Points generated by this feature as those always go to the owner)
  
  
You can set an access fee of 1-50,000 credits for a time period of 15 minutes to 2 days. Every time someone who is not listed on the Entry Permission of your structure tries to enter it prompts them to pay the amount you have set up. If they pay it they are granted access for the time period you designated and you are given 50 Merchant XP. Once their access time is up, they are then booted out of the structure and may re-enter, and thus allowing the merchant to obtain more experience from the same person every 10 minutes.
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Players can set an access fee between 1 to 50,000 credits for a time period range of anywhere from 15 minutes to 48 hours. Every time someone who is not listed on the Entry Permission of the structure tries to enter, an SUI Prompt displays requiring them to pay the amount that was set by the administrator. If they pay the fee, they are granted access for the time period designated and the player is given 50 Merchant XP. Once their access time is up, they are then booted out of the structure and muse pay the access fee again in order to re-enter. Players may gain experience using access fees once every 10 minutes from the same player.  
  
  
Money and exp generated from access fees goes to the bank account and merchant exp pool of the structure's owner, although any person who is also on the admin list and qualified to put an access fee on the structure may do so.
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Money and experience generated from access fees goes to the bank account and merchant exp pool of the structure's owner.
  
  

Revision as of 18:52, 19 August 2009

Ability - Access Fees

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Description

Allows you to place an access fee on any public building that you own.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Artisan This document is related to the Artisan Profession.

Merchant This document is related to the Merchant Profession.

Ability Breakdown & Details

This skill will allow a player to put access fees on any house structure that they are the admin on. (If the player isnt the owner of the structure then they won't get the money or any Experience Points generated by this feature as those always go to the owner)


Players can set an access fee between 1 to 50,000 credits for a time period range of anywhere from 15 minutes to 48 hours. Every time someone who is not listed on the Entry Permission of the structure tries to enter, an SUI Prompt displays requiring them to pay the amount that was set by the administrator. If they pay the fee, they are granted access for the time period designated and the player is given 50 Merchant XP. Once their access time is up, they are then booted out of the structure and muse pay the access fee again in order to re-enter. Players may gain experience using access fees once every 10 minutes from the same player.


Money and experience generated from access fees goes to the bank account and merchant exp pool of the structure's owner.


Currently on nge Attempting to enter a structure without paying or cancelling the access fee prompt does not yield any system messages. Re-entering a structure that you have been granted access to after paying the fee repeats the notification "You have been allowed access to the structure".


Access Fee Prompt
Access Fee Notification


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0