Difference between revisions of "City Ranks (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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== System Messages ==
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== E-mails ==
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== SUI Prompts ==
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== Game Mechanics ==
 
== Game Mechanics ==

Revision as of 17:42, 25 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

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SUI Prompts

Game Mechanics

When a player enters or exits a Player City's limits, a system message appears stating the city name, the city rank designation, and the city's specialization. As a city adds citizens, the city radius emanating from the city hall expands and new city abilities are unlocked. A city's limits will never overlap with another player city or an NPC city. City ranking controls the type of civic and commerical structures that can be placed in a city as well as affecting the which abilities that a politician can use in city management.

There are 5 tiers of city rankings. Each rank of city has it's own classification:

  • Rank 1: Outpost - Requires 10 citizens and grants a city radius of 150m. At Rank 1 the city is allowed to have Small Gardens placed.
  • Rank 2: Village - Requires 20 citizens and grants a city radius of 200m. At Rank 2 the city is allowed to have a Bank, a Garage and Medium Gardens placed as well as player-placed Cantinas; you can also begin to set taxes at this level.
  • Rank 3: Township - Requires 35 citizens and grants a city radius of 300m. At Rank 3 a Cloning Facility and Large Gardens may be placed as well as player-placed Hospital. Politicians are now allowed to select city Specializations.
  • Rank 4: City - Requires 55 citizens and grants a city radius of 400m. At Rank 4 a Shuttleport may be placed as well as player-placed Theaters.
  • Rank 5: Metropolis - Requires 85 citizens and grants a city radius of 450m.



A city's radius can be viewed through using the city management terminal in the city hall. To view the radius, the player must select the City Advancement radial option to bring up the Status Report sui window. Under this, the current city radius will be shown.

City Updates

Player cities update once a week; the exact time for the city update can be determined using the City Advancement radial option on the City Maintenance Terminal located in City Hall. A city's update timer will be exactly one week from the time that it was placed into the game world. Prior to taxation and city maintenance, the city rank and citizenship is validated. If the city has enough citizens to advance to the next level, the city is promoted one rank. If the city does not have enough citizens to maintain their current rank, they are demoted. The Mayor is notified of any changes in city rank. A city can only go up one rank at a time: an outpost with 35 citizens would become a village at their update cycle, not a township.

If a city falls below that required rank at the time of the city update, civic structures that require a higher rank will be destroyed as well as any civic structures outside of the demoted city's radius. Player-placed commercial structures (cantinas, hospitals, theaters) are not affected by city rank once they are placed. If you fall below 10 citizens at the time of your city update, your radius shrinks to Outpost size; you must have at least 10 citizens in 24 hours or the city hall will disappear along with the city treasury.

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