Difference between revisions of "Creature Pet Training(Game Mechanics)"

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('''Training & Naming Pets:''')
('''Training & Naming Pets:''')
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Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature.  Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train.  With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:
 
Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature.  Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train.  With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:
  
Click on the pet and open the radial, you'll see 3 new options, Store, Feed, and Train. Lets click Train. You'll see those 3 commands I mentioned. Click one of them. You will see a '?' appear in your text. this means the next thing you say will trigger this command. In other words if you click the 'Follow me' then say 'lets go' your pet will begin following you from then on when you say 'lets go' (Capitalization is important as it is case sensitive)You cannot name your creature them until you can teach them 4 commands - meaning you will need either 'Creature Empathy I' or 'Creature Training I' or 'Creature Management I.' Once you get one of these, to name them you will need to re-teach them the commands, but this time with a Name in front of the command. 4 learned Commands are necessary because it takes 4 instances of using the pet's name to trigger the renaming process.
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When a player clicks on a pet and opens up its radial menu list, they will see 3 options: Store, Feed, and Train. The train radial option on creature pets is exclusive to creature handlers. To begin training the pet, the player will need to open the train radial menu. Doing this will list radial options of any available commands that the player has sufficient skill to issue.
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Upon clicking one of the options, the player will see see a '?' flytext appear over the pet's head. This means the pet is recording next thing the player says, and this will be used to trigger the command. In other words if a player clicks the 'Follow me' radial option and then says 'lets go' the pet will begin following them from then on when they say 'lets go.' Capitalization is important as commands are case sensitive.   
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Players can give names to pets through issuing different commands with the exact same words at the beginning of the command"
  
 
For Example:<br>
 
For Example:<br>
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This will replace the creature's original name with 'Tiny' and will also give you some Creature Handler experience.  When you teach a pet a command, what you're doing is binding that action to a particular spoken phrase. Once you bind "Attack" to the phrase "Sic'em, Fido!" you can make your pet attack your lookat target simply by having your character say that phrase aloud (in this case: "Sic'em, Fido!").  
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After the 4th command, the pet will respond with a thought response "Tiny?" indicating that it has internalized this name and its original base name will be replaced by "Tiny." The player receives additional  Creature Handler experience for that one time event. Training a pet can fail and success at training any creature relies on the creature taming skill modifier.
 
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To do this, choose the "Attack" sub-option under "Train" on your pet's radial menu. The radial menu will disappear, and a little question mark (?) will float off your pet's head. This indicates that it's waiting for you to speak the phrase you want to associate with this command. At this point, just make your character say "Sic'em, Fido!"
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If you're successful, you'll gain a little Creature Handling XP and you'll get the message "You have trained your pet a new command." If you fail, you'll get the message "Your pet doesn't understand you." In this case, choose "Attack" from the "Train" menu again, and then speak whatever phrase you wish to bind to the command again. Keep repeating the process until you're successful (it shouldn't take more than a few tries in most cases). The success rate at training seems to be determined by creature taming skill for that particular creature type.  As soon he's learned the 4th command with his name, he'll get a little thought bubble over his head saying "Tiny?" and his name will change from "a X type (baby)" to "(Tiny)".  It's simple and counts as another command for another 100 plus Creature Handling exp.
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Once a pet has learned its name, you can teach it again to assign different strings to those commands without causing it to lose its name (as long as you don't start four commands with the same word - unless you want to change its name). Keep in mind that there is a name filter in place, so you cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player, so if you're not seeing a name change after four commands, you might need to try something different.
 
  
Once you've bound this particular command to a spoken phrase, there's no need to use hotkeys or radial menus to issue the order to your pet. Now and in the future, simply speak the phrase (i.e. "Sic'em, Fido!") to command your pet. You can see the phrase that has been bound to each of your pet's commands by looking at its Pet Control Device in the Datapad (CTRL+D). This is the exact same system used for Droids and Faction Perk pets (like storm troopers). Rather than having to earn extra commands for Droids and NPC pets, however, you'll have access to all possible commands right away.
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Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.
  
 
==Source References==
 
==Source References==

Revision as of 17:41, 27 August 2009




Game Mechanics - Mechanics Category

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Training & Naming Pets:

The training of creature pets begins at novice creature handler with the following commands:


Attack: Makes the pet attack
Follow me: Makes pet follow you
Store: Stores pet back into datapad

Training is done through a series of radials and/or spatial commands used in conjunction with a tamed creature. Tamed creatures give the novice creature handler 3 radial options to choose with these being Store, Feed, and Train. With the exception of droid and faction pets, Of these, Train and its properties is the only one that is exclusive to creature handler. To begin training a creature, a player must begin with these steps:

When a player clicks on a pet and opens up its radial menu list, they will see 3 options: Store, Feed, and Train. The train radial option on creature pets is exclusive to creature handlers. To begin training the pet, the player will need to open the train radial menu. Doing this will list radial options of any available commands that the player has sufficient skill to issue.


Upon clicking one of the options, the player will see see a '?' flytext appear over the pet's head. This means the pet is recording next thing the player says, and this will be used to trigger the command. In other words if a player clicks the 'Follow me' radial option and then says 'lets go' the pet will begin following them from then on when they say 'lets go.' Capitalization is important as commands are case sensitive.

Players can give names to pets through issuing different commands with the exact same words at the beginning of the command"

For Example:
'Tiny lets go'
'Tiny attack'
'Tiny you're free'
'Tiny do a trick!'


After the 4th command, the pet will respond with a thought response "Tiny?" indicating that it has internalized this name and its original base name will be replaced by "Tiny." The player receives additional Creature Handler experience for that one time event. Training a pet can fail and success at training any creature relies on the creature taming skill modifier.


Once a pet has learned its name, the player can teach it again to assign different strings to those commands without causing it to lose its name (as long as they don't start four commands with the same word. Keep in mind that there is a name filter in place, so players cannot have a pet named "Obiwan." The name filter doesn't provide feedback to the player.

Source References

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