Difference between revisions of "Camp Controls (Game Mechanics)"

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Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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'''Camp Controls'''
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Camps are operated by a small datapad object within the camp. This is the camp status terminal. Using this brings up a radials for "camp status', 'Disband',  and an additional radial option called  'Requisition Goods if the camp is a field base or high tech field base, .'  Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating.  The disband option will force a camp to become abandoned. Requisition Goods radial will lead the user to a menu to select faction perk items (the player must be overt for this radial to even show up). The player will be able to choose from the menus Requisiton Weapons and Requisition Installations.
  
 
==Source References==
 
==Source References==

Revision as of 23:54, 28 August 2009




Game Mechanics - Mechanics Category

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Template (Game Messages)

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Mechanics This document is about game mechanics.

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Game Mechanics

Camp Controls

Camps are operated by a small datapad object within the camp. This is the camp status terminal. Using this brings up a radials for "camp status', 'Disband', and an additional radial option called 'Requisition Goods if the camp is a field base or high tech field base, .' Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating. The disband option will force a camp to become abandoned. Requisition Goods radial will lead the user to a menu to select faction perk items (the player must be overt for this radial to even show up). The player will be able to choose from the menus Requisiton Weapons and Requisition Installations.

Source References

Source Source in Context