Difference between revisions of "Camp Controls (Game Mechanics)"
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'''Camp Controls''' | '''Camp Controls''' | ||
− | Camps are operated by a small datapad object within the camp. This is the | + | Camps are operated by a small datapad object within the camp. This is the [[media:CampStatusWindow-CU.jpg|Camp Status Terminal]]. Using this brings up radial menus for "camp status', 'Disband', and an additional radial option called 'Requisition Goods if the camp is a field base or high tech field base, and if the player is currently declared special forces. Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating. The disband option will force a camp to become abandoned. Requisition Goods radial will open up to reveal sub radial options "Requisition Weapons" and "Requisition Installations" which leads the player to a menu to select faction perk items (the player must be overt for this radial to even show up). |
==Source References== | ==Source References== |
Revision as of 04:26, 29 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsCamp Controls Camps are operated by a small datapad object within the camp. This is the Camp Status Terminal. Using this brings up radial menus for "camp status', 'Disband', and an additional radial option called 'Requisition Goods if the camp is a field base or high tech field base, and if the player is currently declared special forces. Camp status will display information about the camp such as who the owner is, how long it has been up, total visitors, current visitors, and the medical rating. The disband option will force a camp to become abandoned. Requisition Goods radial will open up to reveal sub radial options "Requisition Weapons" and "Requisition Installations" which leads the player to a menu to select faction perk items (the player must be overt for this radial to even show up). Source References
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