Difference between revisions of "Harvest Corpse (Ability)"
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− | Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. | + | Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested. |
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+ | Players may also use droids with creature harvest modules equipped. See [[Creature Harvest Module Usage Mechanics (Game Mechanics)|Creature Harvest Module Usage]] | ||
== Experience == | == Experience == |
Revision as of 16:43, 29 August 2009
Ability - Harvest Corpse
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Description/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.
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Related Tags
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System Messages
Using Harvesy Corpse
Once a creature has been killed, players have the option to harvest its remains for usable resources using the Harvest Corpse radial menu. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:
- Bone
- Meat
- Hide
Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested.
Players may also use droids with creature harvest modules equipped. See Creature Harvest Module Usage
Experience
Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000.
Harvest Yields
Harvesting yields are based on the harvesting skill modifier, grouping bonuses, droid bonuses, creature factors and finally resource concentration factors.
The formula for calculating player harvest yields is:
Resource Amount = ( Harvest Skill Factor * Creature Factor * Concentration Factor ) * Group Bonus
The formula for calculating Droid harvest yields is:
Harvest Skill Modifier
Harvest skill modifier bonuses are calculated using the formula:
Harvest Skill Factor = ( ( Harvest Skill Modifiers + 100 ) / 100 ) )
Harvest skill modifier sources include:
- Creature Harvesting skill modifiers
- Veghash food bonuses
Concentration Factor
Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.
Group Bonuses
There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. Group bonuses are applied after the formula has processed skill modifier, creature factor and resource factor calculations. For example if the formula produces 100 as the value and a player has a 40% group bonus, then they now receive 140 units of resource. Being grouped with a pet counts as being grouped with other players (as far as harvesting yield is concerned)
Droid Bonus
These numbers are based upon the following fomula provided by Lukos:
Droid Bonus = Droid Harvest Rating / ( 3.55 * ( 1+ PCs Skill Rating / 100 )
The following is a rough scale of the harvest yield bonus you will receive at different stages of Scout and Ranger, with a 100 rated droid. The larger the gap between the droid rating and you own rating, the higher the 'percentage' return. Droid bonuses are applied after the formula has processed skill modifier, creature factor and resource factor calculations. For example if the formula produces 100 as the value and a player has a 40% droid bonus, then they now receive 140 units of resource.
- At Novice Scout, someone with a 100 rated droid will have an increase of approximately 25%
- At 0040 Scout, someone with a 100 rated droid will have an increase of approximately 20%
- At 0020 Ranger, someone with a 100 rated droid will have an increase of approximately 16%
- At Master Ranger, someone with a 100 rated droid will have an increase of approximately 14%.
Note: Post publish 13.1, droid harvest rating bonus seems to be capped at 125, and player skill beyond 125 doesn't seem to be counted in the equation.
Each contributing element to the formula will be broken down below.
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
Source References |
Ability HAM Costs
Ability Multipliers
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