Difference between revisions of "Player - Baby Creature Harvesting (Game Mechanics)"
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+ | '''The formula for calculating player harvest yields on baby creatures is:''' | ||
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+ | Resource Amount = ( Harvest Skill Factor * ( Creature Factor / 10 ) * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus) | ||
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+ | An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid: | ||
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+ | The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.<br> | ||
+ | The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.<br> | ||
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+ | Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.<br> | ||
==Source References== | ==Source References== |
Revision as of 17:27, 30 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsThe formula for calculating player harvest yields on baby creatures is:
An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid: The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units. Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat. Source References
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