Difference between revisions of "Nutrition Bonus Tissue Crafting (Game Mechanics)"
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Revision as of 23:18, 31 August 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Items AffectedExperimentation LinesExperimental Nutrition The Experimental Filling line for Intelligent Nanonutrients, Micronutrient Supplement, Broad-Spectrum Nutrients depends on Flavor 20%, Overall Quality 50%, Potential Energy 30%. Experimentation on this line will increase the Nutrition Bonus attribute on these items. Item AttributesVariation Of:
Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
These are the attributes that appear on the Food Additives that are used in the various food items. Along with them is a description of how the passed on attributes from each component contributes to the final item. The stats on the biological components is a percentage increase (or decrease if its for filling) of the filling, duration, buff size, or quantity size you get after experimentation. So if the buff size is normally +200 with 25% experimentation, making that food with a 75 Nutrition additive would make the buff size 200 + 200 * 0.75 = +350 at 25% experimentation. Duration and quantity act the same way (being rounded as necessary). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling.
Adding in Micronutrient Supplement bio components to light food additives will increase the Health, Constitution, Stamina, Mind and Willpower attributes of these items. The increase in the effect on the item is a percentage increase of the stats. For example a 100 nutrient bonus additive will increase an item with 100 health stat to a 200 health stat after experimentation. Transferred Component AttributesSource References
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