Difference between revisions of "Tame (Ability)"
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==Formula(s)== | ==Formula(s)== | ||
− | + | No known formula for the chance to tame a creature exists so I will propose the following: | |
− | + | Chance of Failure = ( ( ( (Adult Challenge Level / Taming Mod) x base taming chance) + 0.10) x 0.70 ) x 100 | |
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+ | Example: | ||
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+ | A player with 90 skill mod attempting to tame a level 65 creature with a base taming chance of 25%. | ||
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+ | ( ( ( 65 / 90 ) x 0.75 ) + 0.10 ) x 0.65 ) x 100 = 41.7% chance of failure | ||
==Source References== | ==Source References== |
Revision as of 06:22, 3 September 2009
Ability - Tame
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Description/tame <target>: Allows you to try to tame a creature.
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Related Tags
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Ability Breakdown & Details
Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that high difficulty level will require more Creature Handler skill to tame.
Taming Features
Ability Flow
System Messages
Fly Text
SUI PromptRadial MenusDialogueCombat Chat SpamFormula(s)No known formula for the chance to tame a creature exists so I will propose the following: Chance of Failure = ( ( ( (Adult Challenge Level / Taming Mod) x base taming chance) + 0.10) x 0.70 ) x 100 Example: A player with 90 skill mod attempting to tame a level 65 creature with a base taming chance of 25%. ( ( ( 65 / 90 ) x 0.75 ) + 0.10 ) x 0.65 ) x 100 = 41.7% chance of failure Source References
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Ability HAM Costs
Ability Multipliers
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