Difference between revisions of "Creature Handler Experience (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(Experience Ranges)
(Experience Ranges)
Line 72: Line 72:
  
 
The experience values in the list below are derived from live data and through interpretation of general patterns. All of these should not be considered 100% accurate but as a best guess approximation to the live behavior. Experience values associated with pet levels 22-37 however seem to be accurate.
 
The experience values in the list below are derived from live data and through interpretation of general patterns. All of these should not be considered 100% accurate but as a best guess approximation to the live behavior. Experience values associated with pet levels 22-37 however seem to be accurate.
 +
 +
* [[Creature Handling Experience Ranges (Game Mechanics)|Creature Handling Experience]]
  
 
== Formula: Level Difference Penalty ==
 
== Formula: Level Difference Penalty ==

Revision as of 06:11, 4 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

There are four ways to gain Creature Handler XP:

  • Successfully taming a baby
  • Teaching a new command to a pet
  • Teaching a pet its name
  • Having pet contribute to the death of an NPC or creature.


Taming, Teaching & Naming

Experience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isn't known so I will infer information from various uis logs. For taming creatures, The base amount of experience gained is 100 and 2.2 points of experience is offered for each challenge level of the adult version, therefore a cl 25 creature at adulthood would yield 155 experience per taming. Experience earned for teaching a pet its name or a command is gained at a rate of 100 experience per successful training. Experience can only be gotten once for training a pet it's name, regardless of the amount of times that the player renames the pet through the process.

Gaining Experience Through Combat

To gain experience through combat the player needs to kill something that's powerful enough to be a challenge to their pet (not necessarily to the player). If the target's CL is less than or equal to half that of the pet, they player will get 1 experience point from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death. The pet must also be conscious when the creature dies in order for the owner to gain experience. If a player starts using multple pets at once, it's important to note that their XP per kill will be divided by the current number of active pets; so if they were getting 1000 experience with one pet out, they will only get 500 with 2 pets.

Note: Lairs and attackable objects do not yield CH experience.


Special notes about non-adult pets:

For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 12 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at when the pet grows to actual level 25, the gurreck's level will finally match 25, there after this point, the pet will have to seek higher level mobs than 25 to gain full experience.

Experience Ranges

Each pet level has a range of experience values associated with it. The values associated with any given pet level are linked to the npc or creature level of the pet's target. The range for each pet level starts at the pet's level and extends up to the highest mob levels possible. For example, a level 10 pet is paired with all creature levels ranging from 10 to 400 (or whichever the highest mob level is). This represents each possible target that a pet can be directed against. An experience value is linked to each of these possible outcomes and when the player succesfully kills the enemy, the pet will receive an experience amount that comes from a list appropriate to its level and to the target it killed. To use another example; if a level 23 mob gives 1000 creature handling experience at pet level 10, then a level 10 pet will receive 1000 creature handling experience when the player kills that mob.

The creature experience values were obtained through observing changes in incrementation patterns as pet level changed but mob levels remained consistent. At any given constant mob level at pet level 22 and up, the experience value will increment by 20 points downward for every pet level increase. As an example, a level 22 pet attacking a level 80 creature gains 1360 experience, but a level 23 pet attacking the same creature only gets 1340. The incrementation pattern changes below pet level 22, and is noted in the list below.


The experience values in the list below are derived from live data and through interpretation of general patterns. All of these should not be considered 100% accurate but as a best guess approximation to the live behavior. Experience values associated with pet levels 22-37 however seem to be accurate.

Formula: Level Difference Penalty

A propose formula (by no means entirely accurate) for handling experience gain through kills is as follows:

constant*(monster_level + 10 - pet_CL) where constant = some value assigned for each pet level.

For sake of argument we could simply use the pet's CL for the constant.

Formulas Needed

  • Experience gain utilizing challenge level of target compared to challenge level of pet
  • Experience gain utilizing challenge level of pet when training commands
  • Experience gain utilizing challenge level of pet when training name
  • Experience gain utilizing challenge level of pet when taming it

Source References

Source Source in Context