Difference between revisions of "Species Image Customizations (Game Mechanics)"
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When you select modifications where it would be useful to be zoomed in on the person’s face, the User Interface will automatically do so. The alteration window is broken into three types of information displays: hairstyles, palettes, and sliders. The hair styles window offers a visual display of the various hair types available (if a species has hair). Palettes offer a choice of colors available to be changed on a particular body, facial feature, or appendage (frills, lekku etc). Sliders control the size or shape of a facial and body features or appendages. Within an actual session the ID has a "revert all" button he/she can hit if you want to start the whole process from scratch (individual changes can only be reverted manually). | When you select modifications where it would be useful to be zoomed in on the person’s face, the User Interface will automatically do so. The alteration window is broken into three types of information displays: hairstyles, palettes, and sliders. The hair styles window offers a visual display of the various hair types available (if a species has hair). Palettes offer a choice of colors available to be changed on a particular body, facial feature, or appendage (frills, lekku etc). Sliders control the size or shape of a facial and body features or appendages. Within an actual session the ID has a "revert all" button he/she can hit if you want to start the whole process from scratch (individual changes can only be reverted manually). | ||
− | If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made. | + | If you are working on a customer, they will see changes update on their User Interface almost instantly. The "[[media:IDZabrakEyeColor.jpg|Time Until Commitable]]" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made. |
− | "Required payment" is where you type how much you’d like to be paid for your work. Customers will not be able to offer less than your required amount. Note that funds can be withdrawn automatically from their bank by the User Interface should they not have enough money on hand. Once the session timer for the change has run its course, it will say "Ready" instead of listing the session time). To process the change you must hit "Accept". When image designing yourself there is no need to mess with the payment boxes. There are two other options available aside from "Accept". "Cancel" will end the entire session. "Revert" will undo any and all changes you have made. | + | "[[media:IDZabrakEyeColor.jpg|Required payment]]" is where you type how much you’d like to be paid for your work. Customers will not be able to offer less than your required amount. Note that funds can be withdrawn automatically from their bank by the User Interface should they not have enough money on hand. Once the session timer for the change has run its course, it will say "Ready" instead of listing the session time). To process the change you must hit "Accept". When image designing yourself there is no need to mess with the payment boxes. There are two other options available aside from "Accept". "Cancel" will end the entire session. "Revert" will undo any and all changes you have made. |
Revision as of 16:40, 4 September 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Image Design Feature Customization WindowYour Image Design Feature Customization Window has a large projection of the person being ID’d (who may be yourself) on the left hand side, the various modifications available to you on the right hand side (those not available yet are grayed out), and various options and displays at the bottom. A second tab (labeled "Advanced") allows you to access a second page for selecting Stat Migration or Holo-emotes (either one type or all of them). Clicking on the "Customizations" tab will bring you back to the main front page of the User Interface.
If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made.
Source References
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