Difference between revisions of "Image Design Experience (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"<br />
+
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Skill box
+
|  
| <b>Experience points
+
Hair/Body/Mark/Facial II
| <b>Credits to trainer
+
| <b>Skill points
+
| <b>Prerequisites</b>
+
|-
+
| <b>Image Design I
+
| 1,000
+
| 1,000
+
| 2
+
| Novice Entertainer
+
|-
+
| <b>Image Design II
+
| 5,000
+
| 2,000
+
| 3
+
| Image Design I
+
|-
+
| <b>Image Design III
+
| 10,000
+
| 3,000
+
| 4
+
| Image Design II
+
|-
+
| <b>Image Design IV
+
| 15,000
+
| 4,000
+
| 5
+
|  Image Design III
+
|-
+
| <b>Novice Image Designer
+
| 10,000
+
| 5,000
+
| 6
+
| Image Design IV
+
|-
+
| <b>Hair/Body/Mark/Facial I
+
| 10,000
+
| 6,000
+
| 5
+
| Novice Image Designer
+
|-
+
| <br /><b>Hair/Body/Mark/Facial II
+
 
| 20,000
 
| 20,000
 
| 7,000
 
| 7,000
Line 89: Line 48:
 
| Previous skill box
 
| Previous skill box
 
|-  
 
|-  
| <br /><b>Hair/Body/Mark/Facial III
+
| <br />
 +
Hair/Body/Mark/Facial III
 
| 30,000
 
| 30,000
 
| 8,000
 
| 8,000
Line 95: Line 55:
 
|  Previous skill box
 
|  Previous skill box
 
|-  
 
|-  
| <br /><b>Hair/Body/Mark/Facial IV
+
| <br />
 +
Hair/Body/Mark/Facial IV
 
| 40,000
 
| 40,000
 
| 9,000
 
| 9,000
Line 101: Line 62:
 
| Previous skill box
 
| Previous skill box
 
|-  
 
|-  
| <b>Master Image Designer
+
| Master Image Designer
 
| 620 apprenticeship points
 
| 620 apprenticeship points
 
| 10,000
 
| 10,000
 
| 1
 
| 1
 
| ALL
 
| ALL
|}<br><br /><br /><b><a name="2.3 What-you-can-do-when chart">2.3 What-you-can-do-when chart</a></b><br /><br /><br><b>NOVICE ENTERTAINER</b><br><br />
+
|}<br><br /><br /><a name="2.3 What-you-can-do-when chart">2.3 What-you-can-do-when chart</a></b><br /><br /><br>NOVICE ENTERTAINER</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Hair styles (incl. frills, lekkus, ridges, horns)
 
| Hair styles (incl. frills, lekkus, ridges, horns)
Line 140: Line 101:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>IMAGE DESIGN I</b><br><br />
+
|}<br /><br /><br>IMAGE DESIGN I</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Facial hair color (Human male)
 
| Facial hair color (Human male)
Line 153: Line 114:
 
| 50
 
| 50
 
| 100
 
| 100
|}<br /><br /><br><b>IMAGE DESIGN II</b><br><br />
+
|}<br /><br /><br>IMAGE DESIGN II</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Frill tip color (Rodian male)
 
| Frill tip color (Rodian male)
Line 166: Line 127:
 
| 150
 
| 150
 
| 300
 
| 300
|}<br /><br /><br><b>IMAGE DESIGN III</b><br><br />
+
|}<br /><br /><br>IMAGE DESIGN III</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Horn color (Zabrak)
 
| Horn color (Zabrak)
Line 179: Line 140:
 
| 50
 
| 50
 
| 100
 
| 100
|}<br /><br /><br><b>IMAGE DESIGN IV</b><br><br />
+
|}<br /><br /><br>IMAGE DESIGN IV</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Freckles
 
| Freckles
Line 204: Line 165:
 
| 50
 
| 50
 
| 100
 
| 100
|}<br /><br /><br><b>NOVICE IMAGE DESIGNER</b><br><br />
+
|}<br /><br /><br>NOVICE IMAGE DESIGNER</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Stat Migration
 
| Stat Migration
Line 235: Line 196:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>HAIRSTYLING I</b><br><br />
+
|}<br /><br /><br>HAIRSTYLING I</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Beehive, Brainstorm, Imperial, Rebel holo-emotes
 
| Beehive, Brainstorm, Imperial, Rebel holo-emotes
Line 253: Line 214:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>HAIRSTYLING II</b><br><br />
+
|}<br /><br /><br>HAIRSTYLING II</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Bubbles, Hologlitter, Holonotes, Sparky holo-emotes
 
| Bubbles, Hologlitter, Holonotes, Sparky holo-emotes
Line 271: Line 232:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>HAIRSTYLING III</b><br><br />
+
|}<br /><br /><br>HAIRSTYLING III</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Bullhorns, Champagne, Technokitty, Phonytail holo-emotes
 
| Bullhorns, Champagne, Technokitty, Phonytail holo-emotes
Line 289: Line 250:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>HAIRSTYLING IV</b><br><br />
+
|}<br /><br /><br>HAIRSTYLING IV</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Butterfly, Blossom, Haunted, Hearts, All holo-emotes
 
| Butterfly, Blossom, Haunted, Hearts, All holo-emotes
Line 307: Line 268:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>FACIAL I</b><br><br />
+
|}<br /><br /><br>FACIAL I</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Chin
 
| Chin
Line 325: Line 286:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>FACIAL II</b><br><br />
+
|}<br /><br /><br>FACIAL II</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Nose width
 
| Nose width
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>FACIAL III</b><br><br />
+
|}<br /><br /><br>FACIAL III</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Brow (Wookiee)
 
| Brow (Wookiee)
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>FACIAL IV</b><br><br />
+
|}<br /><br /><br>FACIAL IV</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Ears
 
| Ears
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>BODY I</b><br><br />
+
|}<br /><br /><br>BODY I</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Fur pattern (Wookiee)
 
| Fur pattern (Wookiee)
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>BODY II</b><br><br />
+
|}<br /><br /><br>BODY II</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Muscle
 
| Muscle
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>BODY III</b><br><br />
+
|}<br /><br /><br>BODY III</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Height
 
| Height
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>BODY IV</b><br><br />
+
|}<br /><br /><br>BODY IV</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Weight
 
| Weight
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>MARKINGS I</b><br><br />
+
|}<br /><br /><br>MARKINGS I</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Tattoo color (Zabrak)
 
| Tattoo color (Zabrak)
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n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>MARKINGS II</b><br><br />
+
|}<br /><br /><br>MARKINGS II</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Spot/stripe color (Mon Calamari)
 
| Spot/stripe color (Mon Calamari)
Line 479: Line 440:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>MARKINGS III</b><br><br />
+
|}<br /><br /><br>MARKINGS III</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Lekku pattern color (Twi’lek)
 
| Lekku pattern color (Twi’lek)
Line 497: Line 458:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>MARKINGS IV</b><br><br />
+
|}<br /><br /><br>MARKINGS IV</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Tattoo style (Zabrak)
 
| Tattoo style (Zabrak)
Line 515: Line 476:
 
n/a
 
n/a
 
| n/a
 
| n/a
|}<br /><br /><br><b>MASTER IMAGE DESIGNER</b><br><br />
+
|}<br /><br /><br>MASTER IMAGE DESIGNER</b><br><br />
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
 
{|  WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1"  
| <b>Image Design Modification
+
| Image Design Modification
| <b>Experience ID'ing self
+
| Experience ID'ing self
| <b> Experience ID’ing other
+
| Experience ID’ing other
 
|-  
 
|-  
 
| Torso (All females but Trandos, Wookies, & Mon Cals)
 
| Torso (All females but Trandos, Wookies, & Mon Cals)

Revision as of 01:04, 5 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

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Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

A (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows:


Hair/Body/Mark/Facial II

20,000 7,000 4 Previous skill box

Hair/Body/Mark/Facial III

30,000 8,000 3 Previous skill box

Hair/Body/Mark/Facial IV

40,000 9,000 2 Previous skill box
Master Image Designer 620 apprenticeship points 10,000 1 ALL



<a name="2.3 What-you-can-do-when chart">2.3 What-you-can-do-when chart</a></b>


NOVICE ENTERTAINER</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Hair styles (incl. frills, lekkus, ridges, horns) 50 100
Head hair color 50 100
Eyebrow color 50 100
Lip color 50 100
Eye shadow on or off 50 100
Eye shadow color 50 100
Char creation color palettes

n/a

n/a



IMAGE DESIGN I</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Facial hair color (Human male) 50 100
Hair trim color (Bothan female) 50 100



IMAGE DESIGN II</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Frill tip color (Rodian male) 50 100
Eye color 150 300



IMAGE DESIGN III</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Horn color (Zabrak) 50 100
Additional hair styles 50 100



IMAGE DESIGN IV</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Freckles 50 100
Rodian nose color 50 100
Eyebrow shape 50 100
Facial hair (Human males) 50 100
Additional hair styles 50 100



NOVICE IMAGE DESIGNER</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Stat Migration

n/a

2000
Additional hair styles 50 100
Fur color (One half of Wookiee fur, Bothan) 50 100
Lip fullness 150 300
Cheeks 150 300
96 color palette

n/a

n/a



HAIRSTYLING I</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Beehive, Brainstorm, Imperial, Rebel holo-emotes 50 100
Additional hair styles 50 100
128 color palette

n/a

n/a



HAIRSTYLING II</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Bubbles, Hologlitter, Holonotes, Sparky holo-emotes 50 100
Additional hair styles 50 100
160 color palette

n/a

n/a



HAIRSTYLING III</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Bullhorns, Champagne, Technokitty, Phonytail holo-emotes 50 100
Additional hair styles 50 100
192 color palette

n/a

n/a



HAIRSTYLING IV</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Butterfly, Blossom, Haunted, Hearts, All holo-emotes 50 100
Additional hair styles 50 100
224 color palette

n/a

n/a



FACIAL I</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Chin 150 300
Mouth width 150 300
128 color palette

n/a

n/a



FACIAL II</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Nose width 150 300
Nose protrusion 150 300
Nose length 150 300
160 color palette

n/a

n/a



FACIAL III</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Brow (Wookiee) 150 300
Sensors (Rodian) 150 300
Eye shape (does angle) 150 300
Eye size 150 300
192 color palette

n/a

n/a



FACIAL IV</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Ears 150 300
Jaw 150 300
Gullet (Mon Calamari) 150 300
224 color palette

n/a

n/a



BODY I</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Fur pattern (Wookiee) 50 100
128 color palette

n/a

n/a



BODY II</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Muscle 150 300
160 color palette

n/a

n/a



BODY III</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Height 150 300
192 color palette

n/a

n/a



BODY IV</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Weight 150 300
224 color palette

n/a

n/a



MARKINGS I</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Tattoo color (Zabrak) 50 100
128 color palette

n/a

n/a



MARKINGS II</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Spot/stripe color (Mon Calamari) 50 100
160 color palette

n/a

n/a



MARKINGS III</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Lekku pattern color (Twi’lek) 50 100
Spot/stripe style (Mon Calamari) 50 100
192 color palette

n/a

n/a



MARKINGS IV</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Tattoo style (Zabrak) 50 100
Fur marking color (2nd half of Wookiee fur) 50 100
224 color palette

n/a

n/a



MASTER IMAGE DESIGNER</b>

Image Design Modification Experience ID'ing self Experience ID’ing other
Torso (All females but Trandos, Wookies, & Mon Cals) 150 300
Skin color 150 300
Head size (Wookie) 150 300
Age 150 300
256 color palette

n/a

n/a

Source References

Source Source in Context