Difference between revisions of "Mind Buffing (Game Mechanics)"
(→Buff Duration & Strength) |
(→Buff Duration & Strength) |
||
Line 61: | Line 61: | ||
− | Buff durations have a minimum duration of 10 seconds and can range up to a maximum of 2 hours. As an entertainer is performing, every 10 second tick cycle that passes or flourish performed increases the duration of a buff by 1 minute. | + | Buff durations have a minimum duration of 10 seconds and can range up to a maximum of 2 hours. As an entertainer is performing, every 10 second tick cycle that passes or flourish performed increases the duration of a buff by 1 minute. For purposes of calculating duration, both dancers and musicians may queue up a flourish every 2 seconds. This allows for a maximum of 5 flourishes to be queued up within a 10 second time frame, and thus 5 minutes being added to the buff timer for the recipient. This means that at the end of the 10 second tick cycle, an entertainer can create a buff duration of 6 minutes. |
==Source References== | ==Source References== |
Revision as of 09:19, 5 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
OverviewAt Novice Musician and Novice Dancer, and up, players receive the ability to enhance other players' mind attributes from 10 seconds to 2 hours. Musician buffs are linked to enhancing secondary mind attributes (willpower and focus) where as dancer buffs are linked to enhancing the primary mind pool. The buff strength depends on the Musical Mind Enhancement and Dance Mind Enhancement skill modifiers and each point in the skill will increase the effective size of the buff recipient's base attribute pool by 1%. At Novice Musician, this skill is 10, which results in a 10% increase in the relevant stats. At Music Tech 4, this skill is 75, resulting in a 75% increase. At Master Musician, this skill is 100, resulting in a 100% buff in effect a doubling of the player's base focus and will power attributes. Issuing BuffsIn all cases, In order for a buff to be applied to a player, the player must be actively listening to or watching the entertainer and the entertainer must be actively performing. Buffs go into effect on the recipient when the player stops listening or stops watching the entertainer. Buffing may be initiated on players by two methods:
Passive buffing entails grouping players who wish to receive the buff and have them watch or listen to the entertainer. In this manner, entertainers are able to buff up to 19 different players at once. Ungrouped players are not able to obtain buffs from watching entertainers.
Buff Duration & StrengthThe size and duration of a mind buff depends on a number of factors that include whether the entertainer uses flourishes, what song or dance is used and what instrument is used. This section will first cover buff durations and then move on to discussing buff size factors.
Source References
|