Difference between revisions of "Force Resist Poison (Ability)"
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||Your body's natural resistance to poison is enhanced by the Force. | ||Your body's natural resistance to poison is enhanced by the Force. | ||
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+ | ||[[Force Resist Poison 1 (Example)|Example]] | ||
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||Your heightened resistance to poison fades. | ||Your heightened resistance to poison fades. | ||
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+ | ||[[Force Resist Poison 2 (Example)|Example]] | ||
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Latest revision as of 03:14, 7 September 2009
Ability - Force Resist Poison
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Description/forceResistPoison: This ability allows a Jedi to use their Force power to increase their body's natural resistance to poisons.
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Related Tags
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Ability Breakdown & Details
Poison Resistance
Percentage chance of resisting a Poison DoT.
The default mod when using Force Resist Poison is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
Poison Absorption
Reduces the length of time that a Poison DoT will remain on you and how potent the “ticks” will be.
The default mod when using Force Resist Poison is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)1. Needs a formula to show defense vs poison roll. Source References
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Ability HAM Costs
Ability Multipliers
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