Difference between revisions of "Jedi Mind Trick (Ability)"
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||mind_trick_fail | ||mind_trick_fail | ||
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||internal_command_string | ||internal_command_string | ||
||You fail to trick your target. | ||You fail to trick your target. | ||
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+ | ||[[Jedi Mind Trick 1 (Example)|Example]] | ||
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||mind_trick_success | ||mind_trick_success | ||
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||You successfully use your Force power to trick your target. | ||You successfully use your Force power to trick your target. | ||
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+ | ||[[Jedi Mind Trick 2 (Example)|Example]] | ||
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Latest revision as of 03:49, 7 September 2009
Ability - Jedi Mind Trick
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Description/jediMindTrick <target>: This ability allows a Jedi to project his or her conciousness into the weak minded. This will affect NPCs or creatures that are currently under the control of another player, causing them to forget their master and turn rogue.
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Related Tags
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Ability Breakdown & Details
Jedi Mind Trick does not remove a PCD (Pet Control Device) from the owner's inventory, it just causes the targeted 'pet' to turn back into its 'wild version', attacking anybody nearby if it's aggressive. Note that it doesn't have any affect on droids or an AT-ST.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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