Difference between revisions of "Boost Morale (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
'''Q. Does Boost Morale redstribute the wounds based on the specific pool, ie my Combat Medic's 1000 mind wounds will be redistributed to 50 mind wounds on a group of 20? Or does it redistribute to all 3 pools ie. 1000 mind wounds to 17 wounds to all stats?'''
 
  
A. Boost morale acts as an instantly used ability (processse without a delay ) Boost Morale distributes the wounds among groupmembers, but they are still pool specific. Secondary stat wounds (stamina, constitution etc) are not affected by this skill . So in the above example everyone gets 50 mind wounds if you're in a group with 20 people. You cannot use it while sitting or meditiating. You need to stand to use it.
 
  
Ham costs of the ability are multiplied by the number of members in the group.  
+
The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools.  Boost morale acts as an instantly used ability (processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group.  
  
  

Revision as of 01:41, 8 September 2009

Ability - Boost Morale

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Description

/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.



Command: /boostmorale
CommandQueue Entry: boostmorale (D29DEA7E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools. Boost morale acts as an instantly used ability (processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
boostmorale_buff /string/en/ cbt_spam.stf internal_command_string The words of your squad leader steel you against your enemies.

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source 1
Source2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 25
Action Cost 50
Mind Cost 100
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0