Difference between revisions of "Quick Heal (Ability)"

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* [[Quick Heal System Messages (Game Messages)|Quick Heal]]<br>
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[[Quick Heal System Messages (Game Messages)|Quick Heal System Messages]]<br>
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Quick Heal Chat Messages<br>
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[[Quick Heal Formulas (Game Mechanics)|Quick Heal Formulas]]<br>
 
[[Quick Heal Formulas (Game Mechanics)|Quick Heal Formulas]]<br>
  

Revision as of 10:29, 8 September 2009

Ability - Quick Heal

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Description

/quickheal <target>: This ability allows for an instant, medicine-free pool damage heal on a target, at a very heavy Mind cost to the Medic. This ability also causes 10 Wounds to the Medic's Willpower and Focus pools, so it must not be used lightly.

Command: /quickHeal
CommandQueue Entry: quickheal (7AB1850D)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages

Ability Breakdown & Details

You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue.




Quick Heal Formulas


Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 Source 4

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 1000
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10