Difference between revisions of "Diagnose (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Radial Menus)
(Ability Breakdown & Details)
 
Line 46: Line 46:
 
== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
  
Dianose lists the wound totals for each Health, Action and Mind attribute stat as well as battle fatigue. This skill can be used by /diagnose command while clicking on a player or manually clicking on the player and bringing up the radial menu and selection the diagnose radial.  
+
Dianose lists the wound totals for each Health, Action and Mind attribute stat as well as battle fatigue. This skill can be used by /diagnose command while clicking on a player.
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6

Latest revision as of 19:59, 8 September 2009

Ability - Diagnose

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/diagnose: This ability reveals the attribute wounds of your target so that you can focus your healing efforts where they are most needed. The wounds shown are a snapshot of your target at the time you diagnose them. If you wish to update your target's wound information to reflect recent healing or damage, simply diagnose them again.

Command: /diagnose
CommandQueue Entry: diagnose (DC7CF134)



Diagnose Window
Diagnose Window


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages

SUI Prompts


Ability Breakdown & Details

Dianose lists the wound totals for each Health, Action and Mind attribute stat as well as battle fatigue. This skill can be used by /diagnose command while clicking on a player.

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0