Difference between revisions of "Heal Damage (Ability)"
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Heal Damage works as long as you have Stimpacks in your inventory. | Heal Damage works as long as you have Stimpacks in your inventory. | ||
− | This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. They can be used anywhere by bringing up the radial menu on a damaged person and selecting "heal damage" or by targeting someone and pressing the | + | This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. They can be used anywhere by bringing up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. Healing range is only 6m. |
Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs. | Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs. | ||
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[[Heal Damage Formulas (Game Mechanics)|Heal Damage Formulas]]<br> | [[Heal Damage Formulas (Game Mechanics)|Heal Damage Formulas]]<br> | ||
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==Source References== | ==Source References== |
Revision as of 20:58, 8 September 2009
Ability - Heal Damage
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Description/healdamage: This command will heal damaged stat pools, if you have the requisite skills and medicine.
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Related Tags
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System Messages
Ability Breakdown & Details
Heal Damage works as long as you have Stimpacks in your inventory. This command uses the first stimpack in your inventory to heal your target. The command will select between ranged and small stimpacks depending on your distance to the patient. They can be used anywhere by bringing up the radial menu on a damaged person and selecting "heal damage" radial option or by targeting someone and pressing the /healdamage command. You can also target someone and double-click the stim in your inventory, use the stim's radial menu, or drag the stim into a hotkey panel. Alternatively players may enter command parameters to assign specific targets for healing. For example you can do "/healdamage self" to heal yourself only even if you have another entity targeted, or "/healdamage <name>" to heal a particular friendly pet, or player. Healing range is only 6m.
Heal damage works off of the Injury Treatment and Injury Treatment speed modifiers. The base healing speed at novice medic is 10 seconds in between heals which is further reduced to a minimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.
Experience earned is equal to
exp = Total Damage Healed / 4
example: 600 action damage and 600 health damage healed sum to 1200 damage healed. Therefore: 1200 / 4 = 300 medical experience earned.
Source References
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Ability HAM Costs
Ability Multipliers
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