Difference between revisions of "Injury Treatment (Game Mechanics)"
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== Formulas == | == Formulas == | ||
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− | + | 900 Heal Stim<br> | |
− | 900 Heal Stim | + | 110 Med Module Droid<br> |
− | 110 Med Module Droid | + | 100 Injury Treatment Skill<br> |
− | 100 Injury Treatment Skill | + | 25 BE clothes<br> |
− | 25 BE clothes | + | 0 no foods or buffs enhance injury treatment. (needs checking)<br> |
− | 0 no foods or buffs enhance injury treatment. (needs checking) | + | 10% Medical City Specialization Bonus<br><br> |
− | 10% Medical City Specialization Bonus | + | |
− | 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal | + | 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal<br><br> |
− | Now how Battle Fatigue affects this... | + | Now how Battle Fatigue affects this...<br><br> |
− | If player Battle Fatigue is 0 - 250 = no change in heal value. | + | If player Battle Fatigue is 0 - 250 = no change in heal value.<br><br> |
− | If player Battle Fatigue is greater than 250 then... | + | If player Battle Fatigue is greater than 250 then...<br><br> |
− | Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue | + | Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue<br><br> |
− | so with 696 Battle Fatigue (Randomly chosen number) | + | so with 696 Battle Fatigue (Randomly chosen number)<br><br> |
− | 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue | + | 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue<br> |
− | Bio-engineered clothes effectively cap at +25/+25 so a person | + | Bio-engineered clothes effectively cap at +25/+25 so a person <br> |
− | with +9999/ +9999 will do the SAME as one with only +25/+25 | + | with +9999/ +9999 will do the SAME as one with only +25/+25 <br> |
− | injury/wound treatment clothes. | + | injury/wound treatment clothes.<br><br> |
− | Battle Fatigue does NOT affect buff performance until 250 | + | Battle Fatigue does NOT affect buff performance until 250 <br> |
− | Battle Fatigue. One could have 249 Battle Fatigue and it will | + | Battle Fatigue. One could have 249 Battle Fatigue and it will <br> |
− | be the same as one with 0 Battle Fatigue. | + | be the same as one with 0 Battle Fatigue.<br><br> |
− | Battle Fatigue after 250 - affects the buff performance | + | Battle Fatigue after 250 - affects the buff performance <br> |
− | by 1% per 10 Battle Fatigue. | + | by 1% per 10 Battle Fatigue.<br><br> |
− | At 1000 Battle Fatigue (when Battle Fatigue caps) buff | + | At 1000 Battle Fatigue (when Battle Fatigue caps) buff <br> |
− | performance is reduced by 75%. | + | performance is reduced by 75%.<br><br> |
− | At 750 Battle Fatigue buff performance is reduced by 50%. | + | At 750 Battle Fatigue buff performance is reduced by 50%.<br><br> |
− | At 500 Battle Fatigue buff performance is reduced by 25%. | + | At 500 Battle Fatigue buff performance is reduced by 25%. <br><br> |
− | Medical centers and scout camps override droid bonuses. | + | Medical centers and scout camps override droid bonuses.<br><br> |
If not in a Medical Specialized Player City - the | If not in a Medical Specialized Player City - the | ||
− | variable is calculated at 1.0. | + | variable is calculated at 1.0.<br><br> |
If in a Medical Specialized Player City - the | If in a Medical Specialized Player City - the | ||
varible is calculated at 1.1. | varible is calculated at 1.1. | ||
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Revision as of 21:01, 8 September 2009
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Game Messages - Message Category
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FormulasThis formula determines the size of the heal (per ham pool) that is given when using a healing stim.
Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus for example:
900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in heal value. If player Battle Fatigue is greater than 250 then... Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue
Bio-engineered clothes effectively cap at +25/+25 so a person Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue after 250 - affects the buff performance At 1000 Battle Fatigue (when Battle Fatigue caps) buff At 750 Battle Fatigue buff performance is reduced by 50%. At 500 Battle Fatigue buff performance is reduced by 25%. Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the
variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.
1. This needs a formula but I think the formula for wound treatment speed goes like this: speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
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